Difference between revisions of "Development"
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Please read this '''[[Development:Graphics_Requirements]]''' page first before continuing to the specific requirements. | Please read this '''[[Development:Graphics_Requirements]]''' page first before continuing to the specific requirements. | ||
+ | See also: [[Links:Graphic_Applications]] and [[Links:3D_Applications]] for applications listings. | ||
* [[Development:Cargo (graphics)|Creating Cargo Graphics]] - Images to be displayed in the trading interface for cargo items. | * [[Development:Cargo (graphics)|Creating Cargo Graphics]] - Images to be displayed in the trading interface for cargo items. |
Revision as of 23:10, 17 March 2008
Contents
Development pages
Status/task list pages
- Development:Compatability -Making sure the game works on all hardware
- Roadmap - The Vega Strike development roadmap.
- Development:Rebalance - Information and task list for the Rebalance.
- Development:Ogre - Information on the OGRE port.
- 3D Models - Organisation and contribution information.
- 2D Images - Organisation and contribution information.
- Sound & Music
- Development:Performance - Goals to achieve required performance
- Development:AI Navigation - Overhauling the ships' navigation routines
- Development:Misc Engine Work - Various engine and backend work information.
Developer information pages
- Dependencies - A guide to system dependencies, broken down by subsystem.
- CVS Tree - A guide to the layout of the CVS tree.
- Code style - A guide/manual to write code for Vegastrike that fits in and is readable.
- Network - Everything network related goes in here.
- Packet format - A description of the packet format that had been implemented a few years ago.
- Todo - What still needs to be done.
- Testing - Testing the network code.
- Keyboard layout - Discuss and display new keyboard layouts here.
- Scripts & Tools - to make your life easier
- obj2obj converter (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (At least that's what is planned, Testing under Win32/Linux. Pontiac)
- Cargo - Detailed descriptions of cargo items, listed by category.
- Quests & Campaigns Quests, Campaigns & Adventures
- Faction Balancing - General guidelines to keep in mind when play balancing the Vega Strike factions.
Please read this Development:Graphics_Requirements page first before continuing to the specific requirements. See also: Links:Graphic_Applications and Links:3D_Applications for applications listings.
- Creating Cargo Graphics - Images to be displayed in the trading interface for cargo items.
- Orbital Planet Surfaces - General guidance for development of planet surfaces visible from orbit.
- Generating star system backgrounds
- Creating and adding backgrounds for bases, planets, or capital ships
- Logos & Signage
- HUD (graphics)
- Ship and Installations models
- Guidelines for creating models - General guidance for development of models for Vega Strike.
- Guidelines for creating ship materials - General guidance for development of materials for Vega Strike models.
- 3D models list and status
Configuration
Common topics
- Realism vs Believability
- Behaviour of the SPEC drive and insystem flight in general
- Economy - How ingame economy should work.
- Political system
- Ingame library - How can/should it be done? .. if at all.
See also