Manual:Location:Cargobay
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Système de transit | Manuel | Cargo Computer |
Contents
Quai de chargement
Depuis la plus noble des maisons commerciales jusqu'au plus sombre des coins à arnaqueurs, le quai de chargement les a tous. Dans ce milieu, un pilote prudent peut vendre de la marchandise - que ce soient des biens légitimes ou mal-acquis.
Faire du profit
Un des buts principaux d'un pilote de Vega Strike est de faire du profit. Bien qu'il y ait plusieurs façons de s'y prendre, nous considérerons ici la possibilité de gagner sa vie en achetant et vendant des marchandises que vous transportez.
Dans l'univers dynamique de Vega Strike, un pilote marchand avec un peu de crédits et un bon vaisseau peut essayer de se faire de l'argent en commercialisant du fret.
Marchandises normales
Habituellement, vous achetez du fret là où vous êtes, et vous le livrez à une destination qui est loin, qui en a besoin, ou (encore mieux) les deux.
Vus pouvez accomplir ceci en utilisant l'Ordinateur de fret |
Missions de fret
Une autre façon de se faire de l'argent comme marchand est d'accepter des Missions de fret, qui rapportent un bonus pour la livraison de marchandises spécifiques à des destinations spécifiques (ces missions sont traitées ailleurs). |
Maximizing Profit
The secret to maximizing profits is to learn where a commodity is produced at a low cost, and where that commodity can be delivered for a high price. The use of common sense is recommended for determining what likely trade routes for various cargoes are. For example, a common trade run is to buy raw materials (gems, metals and suchlike) from mining locations (Asteroids) and deliver them to places that can use them (refineries, factories and industrial planets).
Trial & Error
The key is to determine what trade routes and what cargoes provide the most profit - and the only way to work this out is by actually transporting cargo. When you are looking at the various cargoes at a base, have a look at the prices listed for other cargoes. You may well discover a new trade route if you're careful!
Listen to the News
Slavery
The ongoing war has resulted in the unfortunate breakdown of civilization including law and order in many sectors. This has led to the rise in trade of illegal practices including piracy and the trade and transport of contraband. Perhaps the worst, though, is the enslavement of sentient creatures, combining the worst of all practices.
Being a passenger on an interstellar transport, or indeed just a pilot in your own ship can be fraught with danger. All passengers, colonists and pilots run the risk of being forced into slave pods (except hitchhikers, who know how to avoid this). The only saving grace are those good souls out there, seeking to stamp out this vile practice, ensuring that all slaves are freed to become hitchhikers and regain their life.
To enslave any being (except hitchhikers), you must be in flight and have your cargo manifest selected in your VDU. Using + , you may capture any passengers or captured pilots and convert them to cargo slaves. Similarly, you may free slaves using + . (keys have not been recorded in keybindings as of entry Silverain 22:14, 15 Mar 2005 (PST))
Epilogue
Just imagine the profit you make if you discovered a good trade route, and the news reports had a surplus of cargo where you need to buy, and shortage where you need to sell!
Système de transit | Manuel | Cargo Computer |