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  • * [[Manual:Cheats|Cheats]] - Cheating the game - Note: contains spoilers. As you read through this manual, you will note references to various keys. These key references appear as: {{Key:EN:W}} re
    9 KB (1,445 words) - 20:26, 25 April 2015
  • NOTE: Devs are mostly active on Gitter now. NOTE: Users may be interested in matrix.org as it can bridge between the network
    6 KB (866 words) - 13:09, 7 January 2022
  • | text='''Note:''' This page presents a very limited listing of some of the tutorials avai '''NOTE: Vegastrike development has moved to SVN. CVS is still theoretically access
    5 KB (789 words) - 16:15, 16 July 2013
  • ** NOTE: If you have more, strange things may happen, as it will probably overrun t
    16 KB (2,426 words) - 23:29, 8 January 2013
  • Note for people with an old project (such as ''vega-new-proj''):
    13 KB (1,916 words) - 23:28, 8 January 2013
  • Note that not all cargo takes up the same amount of space in the cargo hold.
    5 KB (762 words) - 00:22, 20 October 2013
  • ...he occasional nugget of information will surface. These news reports often note ''DEMAND for goods'' in specific locations, or a ''SURPLUS of goods'' in ot
    5 KB (810 words) - 20:39, 20 February 2013
  • ...ot Most scenarios do not involve save games and will ignore those options. Note that the default scenario will utilize the save game you specify. If you ig
    3 KB (498 words) - 09:13, 7 April 2008
  • ...l (3D) representation of your opponent. As you hit your opponent, you will note that their shields reduce to nil. At this stage, any further hits begin dam
    3 KB (504 words) - 01:43, 14 March 2008
  • ''Note :'' The final row gives the section and the line number where the parameter This selection sets the Video Resolution for Vega Strike to use. Please note the larger the resolution, the greater the processing power is needed.
    18 KB (2,542 words) - 21:52, 2 July 2014
  • ...ke days, the user must use autopilot and F9 and F10 to compress time). '''[Note: Time Compression is now deprecated, please use the [[Manual:Insystem trave
    6 KB (990 words) - 23:31, 8 January 2013
  • Note: on the Mac you will notice significant performance improvements by running
    6 KB (863 words) - 00:41, 24 November 2013
  • * ''brief note: In the VS universe, dashboard speaker mounts would be considered vastly ar
    2 KB (217 words) - 11:47, 22 May 2005
  • :important to note that cargo categories are non-finalized, so we may want to keep this a flat **important to note that cargo categories are non-finalized, so we may want to keep this a flat
    10 KB (1,374 words) - 06:52, 28 September 2006
  • Note: In Vega Strike, there is an ongoing effort to make the economy much more ...tures directory (so this example points to \textures\cargo\tungsten.png). Note that the graphics files may be .png or .jpg format, and should be 128 x 128
    9 KB (1,528 words) - 13:20, 19 September 2010
  • Note that the category [[:Category:HowTo]] is outdated and should not be used. U
    61 members (0 subcategories, 0 files) - 19:37, 28 May 2005
  • Please note that we do not allow licenses not mentioned above, in particular:
    9 KB (1,391 words) - 11:48, 19 February 2014
  • ...:Advanced:Variables|physics/ecm_energy_cost]]</code>). Therefore, you will note that weapon and [[Terminology:Jump|jump]] energy may reduce while ECM is ac
    3 KB (378 words) - 04:34, 28 June 2013
  • ...costs down, their ability to comprehend instructions is somewhat limited. NOTE: Certain aberrations with this particular model have been noticed in conjun
    65 KB (10,274 words) - 10:11, 30 April 2006
  • Note: The boxes' size does not correlate with population size. Note: Uln are presumed to have been presapient during the period of Ancient inte
    3 KB (399 words) - 18:50, 21 March 2011

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