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  • *** <code>SPECIAL-MISSILE</code> *** <code>LIGHT-MISSILE</code>
    16 KB (2,426 words) - 23:29, 8 January 2013
  • * 190 weapons and turrets * New and restatted units, weapons, and upgrades
    12 KB (1,781 words) - 14:20, 21 May 2008
  • ...true capships engage in missile barrage, whilst closing to extreme energy weapons range. ...designed for escort/scout/independent, and those designed to lend special weapons support for capship chase-downs: namely, the Janissary class, which will co
    5 KB (745 words) - 03:45, 14 March 2006
  • [[Terminology:Antimatter Weapons|Antimatter Weapons]] | [[Terminology:Disruptor Weapons|Disruptor Weapons]]
    15 KB (1,866 words) - 23:31, 8 January 2013
  • ...ow, because of the type of weapons that are common in space combat (energy weapons, and explosive tipped missiles) it has been discovered that both can be de ...ot to compress/expand space in the trajectory of the energy, projectile or missile.
    4 KB (653 words) - 23:31, 8 January 2013
  • ...light anti-fighter weapons mounted on a capship really are) from the anti-missile armaments, which we have therefore been able to make purely defensive in th * [[Terminology:Missile]]
    1 KB (186 words) - 20:16, 4 March 2005
  • Defense of Area Missile Battery *[[Installation:Confederation Defense of Area Missile Battery|Confederation]]
    18 KB (2,028 words) - 23:32, 8 January 2013
  • ...ilsafe, such measures do reduce the number of successful attacks with such weapons. ECM foils an opponent’s attempts to reduce [[Terminology:Shields|shields ...imed at a ship is directly proportional to this ship's ''ECM Rating''. The missile will self-destruct (in [[Manual:Config:Advanced:Variables|physics/max_lost_
    3 KB (378 words) - 04:34, 28 June 2013
  • ...ed danger to enemy capital vessels, especially via its substantial capital-missile loadout. Likewise, its defensive emplacements are more robust, and well-sui
    1 KB (175 words) - 11:25, 7 September 2010
  • ...ike. While it doesn't sport many launch tubes, the Baron does have healthy missile stockpiles, and is well protected against disabling weaponry similar to its
    2 KB (327 words) - 12:10, 7 September 2010
  • |VARIANTS=Missile ordinance varies widely ...t the cost of a limited energy surplus, requiring much lighter non-missile weapons than would otherwise be preferred.
    1 KB (192 words) - 12:11, 7 September 2010
  • |ROLE_SUMMARY=Confederation Battle Cruiser (projectile weapons orientation) ...y dire drawback. Defensive emplacements are almost exclusively of the anti-missile variety. Disposing of small craft is left as an exercise for escort vessels
    1 KB (214 words) - 12:13, 7 September 2010
  • ...stage) and using tertiary armaments for interdiction of long range missile weapons. : Such ships are not designed for space combat, and are intended as '''weapons of seige and suppression'''. Ground targets capable of projecting noteworth
    2 KB (347 words) - 00:29, 25 November 2006
  • ...y combination of subcapital weapons available, including many experimental weapons. The Goddard mounts twenty weapons points, and has the capability to mount two PD(long) turrets.
    2 KB (343 words) - 13:03, 7 September 2010
  • ...those will be added later in modular fashion, unlike the above integrated weapons) begin 1/3 of the way forward on the main hull on length X sides, and conti .../transcievers, decoy launchers, gun support structure, engine turrets, and missile launchers. Done properly, the appearance should be no more low-poly than an
    3 KB (520 words) - 02:32, 25 November 2006
  • ...above the detection displays is your energy weapon capacity. Firing energy weapons drains this capacity, but is restored after ceasing fire, provided the reac ...orpedoes), remaining ammunition is also indicated. You may toggle selected weapons using the key {{Key:EN:G}}. You may toggle selected missiles and torpedoes
    9 KB (1,400 words) - 11:35, 12 June 2008
  • ...an explanation of the effect of each type of weapon, please consult the [[Weapons|online database]]. While their effects vary, their operation in combat is ...ship. When launched at your opponent, they act as a miniature ship. Your missile or torpedo will approach its target, and when within range will activate it
    2 KB (258 words) - 23:42, 1 May 2013
  • Along the way, don’t forget to upgrade your ship! Adding more weapons, shields, armor, reactor power and various other upgrades will improve your ...happy with your gun load out. Similarly, use {{Key:EN:W}} to select your missile load out.
    22 KB (3,876 words) - 05:09, 25 October 2009
  • R2 shoulder button = Fire selected weapons L1 shoulder button = Missile select
    37 KB (4,751 words) - 10:18, 26 July 2016
  • ...]] is often used to name a slower and not that agile [[Terminology:Missile|Missile]]. ...] [[Category:Terminology|Torpedo]] [[Category:VS Tech|Torpedo]] [[Category:Weapons|Torpedo]]
    783 bytes (107 words) - 20:30, 20 March 2005
  • #switches missile def ToggleWeapon(self,Missile):
    19 KB (2,499 words) - 20:17, 28 May 2005
  • A '''Missile''' is an object or weapon that is fired, thrown, dropped, or otherwise proj * [[WikiPedia:Missile]]
    336 bytes (42 words) - 16:04, 22 March 2005
  • =Adding weapons to the weapon list= Weapons are classified as
    14 KB (2,144 words) - 05:03, 5 February 2014
  • ===New Weapons=== |+ '''New Weapons Task List'''
    5 KB (611 words) - 11:23, 15 September 2005
  • * ECM_Rating ''(int)'' - each simulation frame, the probability of missile losing the protected target is proportional to this. ** ammo - how much ammo the gun holds. Only needed for ammo spending weapons e.g. missiles, mass-drivers, etc... Skipping it waives ammo count, as a pos
    18 KB (2,791 words) - 08:23, 9 February 2014
  • ...rritory is controlled by <basename>, please stop fighting and disable your weapons while staying.' If the ships continue their fight, the base would give a wa ...raining and experience with Rlaan materials, while Rlaan don't use missile weapons - but could do something about Human shields and disruptors, at least stand
    79 KB (12,443 words) - 02:29, 25 February 2014
  • ==== Weapons and shields ==== * <code>'''locklight_time'''</code> [float] - Time to light "Lock" and "Missile Lock" gauges.
    81 KB (11,401 words) - 05:48, 26 February 2019
  • | previous=[[Weapons:Less Than Lethal|Less Than Lethal]] | up=[[Weapons]]
    1,023 bytes (109 words) - 10:15, 14 January 2008
  • | previous=[[Weapons:Beam|Beam]] | up=[[Weapons]]
    2 KB (231 words) - 03:11, 14 January 2008
  • ...tes in an inset sensor array and two small turrets, one to each side. The missile launcher tubes terminate as one would expect them to, flush with the base o ...king at the Nietzsche from dead ahead of the vessel, one might imagine the missile launcher tubes as the hideously deformed descendants of magazine from a six
    11 KB (1,850 words) - 19:14, 12 July 2005
  • {{parent_link|parent=[[Weapons:Missiles|Missiles]]}} {{Description:Missile|
    509 bytes (59 words) - 03:58, 16 January 2008
  • |mount=Special-Missile |mount=Special-Missile
    12 KB (1,696 words) - 14:38, 7 September 2010
  • ...ate its target information. A good example of this is the Kilrathi Skipper missile. ...tmosphere. The APSP can be mounted on most fighters, in exchange for a few missile slots. In the case of the Hornet, two missiles are exchanged for an APSP. T
    17 KB (2,800 words) - 17:22, 11 December 2005
  • ...orpedoes, dozen defensive missile hardpoints and a half-dozen heavy energy weapons ...95 Grayson Burrows foils Salman Kroiz's attempt to intercept a delivery of weapons to Siva,
    19 KB (2,798 words) - 01:26, 6 February 2007
  • * Rear Admiral Nicholai Ubarov, Confederation Weapons Division, found dead in his office, apparent suicide * Tolwyn reassigned to take over Confederation Weapons Division
    22 KB (3,347 words) - 01:27, 6 February 2007
  • Aeran research in weapons technology is excellent, and frequently somewhat superior to that of the ot ...eference for shield-piercing weaponry extends to Aeran capital vessels and missile designs. Aeran craft tend to prefer using larger numbers of smaller missile
    12 KB (1,747 words) - 09:54, 20 July 2010
  • ...avily geared toward energy weapon combat. Admittedly, the Andolians prefer missile engagements to energy-range combat in the first place, and equip their capi ...nerable Archimedes class. While technically delivery platforms rather than weapons, the Pavlov class continues the Andolian tradition of highly effective semi
    13 KB (1,921 words) - 12:31, 11 September 2008
  • *The Rlaan do not tend to employ missile weapons, although they will make use of drone craft. |WEAPONS=
    11 KB (1,795 words) - 09:46, 22 June 2008
  • {{parent_link|parent=[[Weapons:Missiles|Missiles]]}} {{Description:Missile|
    1 KB (189 words) - 03:59, 16 January 2008
  • ...finding it ingame, you can change the weapon-mount point and the installed weapons in the csv-file. {Torpedo;20;300;LIGHT-MISSILE MEDIUM-MISSILE HEAVY-MISSILE SPECIAL-MISSILE ;2.576582;-1.371560;0.414940;0.000000;0.000000;0.000000;0.000000;1.000000;0
    13 KB (2,003 words) - 21:33, 23 June 2011
  • * ship-firing weapons end up not being fired ...t be a type of weapon that fires with enter, like mountsize="heavy-capship-missile" instead of "capship-heavy" [[User:hellcatv|hellcatv]] 02:07, 2 September 2
    5 KB (694 words) - 06:20, 13 February 2008
  • *Ship Upgrades - Don't like your ship? buy a new one or get some better weapons or engines! *Missiles - Missile can lock on to their targets and track them with ease (ECM systems err...a
    10 KB (1,526 words) - 05:32, 29 November 2006
  • | <br \>[[Cargo:Biological Weapons]] | <br \>[[Cargo:Heavy Personnel Weapons]]
    26 KB (4,250 words) - 14:01, 14 December 2006
  • | <br \>[[Installation:Aeran Long Range Weapons Platform]] | <br \>[[Installation:Aeran Weapons Platform]]
    8 KB (1,177 words) - 14:21, 14 December 2006
  • | <br \>[[Terminology:Missile]] | <br \>[[Terminology:Neutron Weapons]]
    7 KB (1,145 words) - 14:45, 14 December 2006
  • *[[Es:Installation:Confederation Defense of Area Missile Battery|Confederación]] *[[Es:Installation:Aeran Long Range Weapons Platform|Aera]]
    20 KB (2,528 words) - 17:23, 27 February 2007
  • ...wings and would be less maneuverable (and naturally would have a different missile payload). ...eapons will be impossible which means the player will have to choose which weapons to choose during combat.
    5 KB (817 words) - 09:13, 24 March 2007
  • ...eten und Torpedos. Eine Auflistung der Spezifikationen findest du in der [[Weapons|Datenbank]], jedoch sind grundsätzlich Raketen zum Abfangen kleinerer Raum * Andere [[Weapons|Waffen]].
    2 KB (313 words) - 21:11, 28 May 2010
  • | previous=[[Weapons:Drones|Drones]] | up=[[Weapons]]
    551 bytes (67 words) - 03:16, 14 January 2008
  • {{parent_link|parent=[[Weapons:Missiles|Missiles]]}} {{Description:Missile|
    676 bytes (87 words) - 10:24, 14 January 2008

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