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  • * [[Manual:Cheats|Cheats]] - Cheating the game - Note: contains spoilers. As you read through this manual, you will note references to various keys. These key references appear as: {{Key:EN:W}} re
    9 KB (1,445 words) - 20:26, 25 April 2015
  • NOTE: Devs are mostly active on Gitter now. NOTE: Users may be interested in matrix.org as it can bridge between the network
    6 KB (866 words) - 13:09, 7 January 2022
  • | text='''Note:''' This page presents a very limited listing of some of the tutorials avai '''NOTE: Vegastrike development has moved to SVN. CVS is still theoretically access
    5 KB (789 words) - 16:15, 16 July 2013
  • ** NOTE: If you have more, strange things may happen, as it will probably overrun t
    16 KB (2,426 words) - 23:29, 8 January 2013
  • Note for people with an old project (such as ''vega-new-proj''):
    13 KB (1,916 words) - 23:28, 8 January 2013
  • Note that not all cargo takes up the same amount of space in the cargo hold.
    5 KB (762 words) - 00:22, 20 October 2013
  • ...he occasional nugget of information will surface. These news reports often note ''DEMAND for goods'' in specific locations, or a ''SURPLUS of goods'' in ot
    5 KB (810 words) - 20:39, 20 February 2013
  • ...ot Most scenarios do not involve save games and will ignore those options. Note that the default scenario will utilize the save game you specify. If you ig
    3 KB (498 words) - 09:13, 7 April 2008
  • ...l (3D) representation of your opponent. As you hit your opponent, you will note that their shields reduce to nil. At this stage, any further hits begin dam
    3 KB (504 words) - 01:43, 14 March 2008
  • ''Note :'' The final row gives the section and the line number where the parameter This selection sets the Video Resolution for Vega Strike to use. Please note the larger the resolution, the greater the processing power is needed.
    18 KB (2,542 words) - 21:52, 2 July 2014
  • ...ke days, the user must use autopilot and F9 and F10 to compress time). '''[Note: Time Compression is now deprecated, please use the [[Manual:Insystem trave
    6 KB (990 words) - 23:31, 8 January 2013
  • Note: on the Mac you will notice significant performance improvements by running
    6 KB (863 words) - 00:41, 24 November 2013
  • Note: In Vega Strike, there is an ongoing effort to make the economy much more ...tures directory (so this example points to \textures\cargo\tungsten.png). Note that the graphics files may be .png or .jpg format, and should be 128 x 128
    9 KB (1,528 words) - 13:20, 19 September 2010
  • Please note that we do not allow licenses not mentioned above, in particular:
    9 KB (1,391 words) - 11:48, 19 February 2014
  • ...:Advanced:Variables|physics/ecm_energy_cost]]</code>). Therefore, you will note that weapon and [[Terminology:Jump|jump]] energy may reduce while ECM is ac
    3 KB (378 words) - 04:34, 28 June 2013
  • Note: The boxes' size does not correlate with population size. Note: Uln are presumed to have been presapient during the period of Ancient inte
    3 KB (399 words) - 18:50, 21 March 2011
  • NOTE: Now taken over by starbright.
    759 bytes (104 words) - 02:46, 30 May 2010
  • </tt> (note that there is no space between -M and modname. NOTE: sectors should be in a sectors subdir ([[VegaTrek|Mods:Vega Trek]] has sec
    4 KB (596 words) - 23:29, 8 January 2013
  • = Sad Note = * ''Note that you must enter a name with the extension .xunit in the export dialog,
    9 KB (1,522 words) - 23:29, 8 January 2013
  • NOTE:Recently the SVN location of the data directory has changed. Use svn -swit ...egastrike module as well, which contains source code for them to compile. (Note that compiling Vega Strike on Mac OS X is considered very difficult.)
    20 KB (3,220 words) - 03:30, 6 August 2013

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