Difference between revisions of "Es:Manual:Navigation Computer"

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(COMPUTADORA DE NAVEGACIÓN)
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{{Fixme}} ''Pequeños botones se necesitan para esto, ver ''[[VsWiki:Templates#Interface_buttons]]''
 
{{Fixme}} ''Pequeños botones se necesitan para esto, ver ''[[VsWiki:Templates#Interface_buttons]]''
  
==Edit Mode==
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==Modo Edición==
 
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A source node and a destination node define each path the player creates. (Note: another way to think of nodes is points; any trip has a starting point and a finishing point). In most cases, the default source node (your current system) should be sufficient, but more complex searches with varying starting points are possible. Notice the box in the bottom right. That contains the node that you are currently building. When you are finished building the node (below), you can apply it to the path, either as a source node by pressing the '''[Source]''' button, or as a destination node by pressing the '''[Destination]''' button with two exceptions discussed below.  
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Un nodo fuente y un nodo destino definen cada ruta que el jugador crea. (Nota: otra forma de ver los nodos es como puntos; cualquier sendero tiene un punto de inicio y un punto final). En muchos casos, Es nodo fuente por defecto (tu sistema actual)debería ser suficiente, pero búsquedas más completas con puntos de partida variados tambien son posibles. Fijate en la caja en la parte superior derecha. esta contiene el nodo que estás contruyendo actualmente. Cuando has terminado de construir el nodo (debajo), puedes aplicarlo a la ruta, cada uno como nodo fuente presionando el botón '''[Origen]''' ó como destino presionando el botón '''[Destino]''' – con dos escepciones  discutidas debajo.  
  
 
The node you are creating appears in the bottom right box. There are three different types of nodes you can build:  
 
The node you are creating appears in the bottom right box. There are three different types of nodes you can build:  

Revision as of 23:26, 6 September 2007

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COMPUTADORA DE NAVEGACIÓN

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Puesto que quieres transportarlo al sistema xxxxx desde el yyyyy en el menor número de saltos. Posiblemente quieras evitar algún área de sistemas, y en el camino visitar algún planeta oceánico. ¿Cómo lo harás?

¡Introduciéndote en la Computadora de Navegación! Con esta poderosa herramienta podrás calcular tu viaje en el Universo de VegaStrike mientras evitas esos sistemas inseguros, !Ó probablemente estás interesado en el lado salvaje de la vida!

La Computadora de Navegación proporciona dos funciones avanzadas. El Modo Lista te permitirá agregar, renombrar y borrar rutas, además de visualizarlas. El Modo Edición te permite editar las especificaciones de una ruta creada. Nota que todas las rutas recientemente creadas deberán ser editadas antes de que sean usables.

La Computadora de Navegación es accesada a través de la Pantalla de Mapa en vuelo. Activa la Pantalla de Mapa presionando SHIFT_LEFT_EN.png M_EN.png y entonces selecciona el botón [Nav Comp].

FIXME Se necesitan botones pequeños para esto. Ver VsWiki:Templates#Interface_buttons

Modo Lista

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El Modo Lista te permite agregar, renombrar y borrar rutas, Así como manejar la visibilidad de la ruta.

  • [Añadir] Agrega una nueva ruta para ser editada.
  • [Editar] Accesa en el modo edición para editar una ruta seleccionada.
  • [Mostrar] Muestra la ruta seleccionada en el Mapa de Sector.
  • [Mostrar Todo] Despliega todas las rutas enlistadas en el Mapa de Sector.
  • [Ocultar Todo] No muestra ninguna ruta en el Mapa de Sector.
  • [Renombrar] Renombra la ruta seleccionada (ingresa un nuevo nombre).
  • [Remover] Remueve la ruta seleccionada de la lista.
  • Arriba/Abajo = Recorre las rutas enlistadas (ED: actualmente deshabilitado).
  • Caja Izquierda = Enlista las rutas existentes.
  • Caja Derecha = Información pertinente a la ruta actualmente seleccioada como es visibilidad, recursos y fuentes y sistemas.

FIXME Pequeños botones se necesitan para esto, ver VsWiki:Templates#Interface_buttons

Modo Edición

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Un nodo fuente y un nodo destino definen cada ruta que el jugador crea. (Nota: otra forma de ver los nodos es como puntos; cualquier sendero tiene un punto de inicio y un punto final). En muchos casos, Es nodo fuente por defecto (tu sistema actual)debería ser suficiente, pero búsquedas más completas con puntos de partida variados tambien son posibles. Fijate en la caja en la parte superior derecha. esta contiene el nodo que estás contruyendo actualmente. Cuando has terminado de construir el nodo (debajo), puedes aplicarlo a la ruta, cada uno como nodo fuente presionando el botón [Origen] ó como destino presionando el botón [Destino] – con dos escepciones discutidas debajo.

The node you are creating appears in the bottom right box. There are three different types of nodes you can build:

Adding a System Node

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These nodes correspond directly to specific systems. Press the [Current] button to use the current system (the current system always refers to the system your ship is in). The target system always refers to whatever system you have targeted in the Sector Map. The last option will always refer to the system named on the button. You can change the system named on the button by selecting a different system on the map. On the map, the system you are in has a red box around it, while the targeted system has a yellow box and the selected system a green one.

FIXME Small buttons still needed for this. See VsWiki:Templates#Interface_buttons

Adding a Criteria Node

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These nodes do not refer to a specific system, but rather they will match up to any system meeting a certain criteria. The different criteria types are [Owned By], [Contains] and [Sector]. To add a criterion to the list, simply select a criteria type and then type in a value in the box. For example, if the node should match systems with a Refinery, select [Contains] and type Refinery in the box. Press [AND] to add it to the list. Remove criteria by highlighting and pressing the [Remove] button.

Two commands add additional criteria: [AND] and [OR]. Select your new criteria type and enter the value. Then select your pre-existing criteria, and press the appropriate function. You may also exclude criteria by selecting a pre-existing criteria and pressing [NOT]. This method allows you to select a destination as follows: CONTAINS (Refinery) AND NOT OWNEDBY (Nasty Evil Faction). There's a lot of potential in these types of nodes. Note: Since these nodes do not refer to a specific system, they cannot be applied as source nodes.

FIXME Small buttons still needed for this. See VsWiki:Templates#Interface_buttons

Adding a Chain Node

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These nodes refer to the solutions of other path searches. This is best explained through example: you have one search path (GreatSearch) - which takes you from system A to system B, but you then want to continue the path to system C. Chaining will create the route from A to B to C. This is done by using the destination of the first search as the starting point of the second search. First create and highlight your original path (GreatSearch), then select whether you want to copy the point from [Source], [Destination] or [All Points]. In this case you would select [Destination]. Then press [Chain] to create the node.

The [All Points] option might seem confusing at first, but imagine you have an existing route named (GoodPath), going from A to B. You also need to stop at an agricultural planet along the way. Create a new path (NewPath) and make the source node a Chain Node by selecting (GoodPath) and [All Points] option, clicking [Chain] to create the chain, and then [Source] to apply it to (NewPath). Then use a regular Criteria Node to supply the destination. Now you have a second path that represents the route to the closest agricultural planet along the way. It is similar to finding the closest hotel from the highway when you are planning a long road trip.

The second exception with applying nodes to paths is that the Navigation Computer checks Chain Nodes to ensure there are no cycles before applying a node. By way of example, you cannot create the following: Path A refers to Path B, which refers to Path C, which refers back to Path A; this would imply a cycle. If a cycle would be created, the navigation computer will simply refuse to apply the node to the path.

FIXME Small buttons still needed for this. See VsWiki:Templates#Interface_buttons

Displaying Your Calculated Paths

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So you've created a really great trip path. How do you follow it? Unlike accepted missions which display the flight path in the HUD, the trip paths are displayed throught the in-flight Map Screen.

For the created navigation path to be displayed in the in-flight Map Screen, the path must be selected as visible in the Navigation Computer. To make a path visible:

  • Activate the Navigation Computer. Open the Map screen by pressing SHIFT_LEFT_EN.png M_EN.png and then select the [Nav Comp] button.
  • In List Mode, highlight the required path and push the [Show] button. To show all created paths, push the [Show All] button.
  • Return to the the in-flight Map Screen and ensure that the map is in Sector Mode. Clicking on the [Path] button will toggle the visability of the selected navigation path on and off. The selected path will be displayed in red.

FIXME Small buttons still needed for this. See VsWiki:Templates#Interface_buttons

See also


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