HowTos
Artwork, Modding, Modeling, etc
- You want to create your own mod for VS? Start here.
- Ship/Unit related
- Creating a 3D-model of your ship/station/...
- HowTo:Create Ships - outdated but maybe useful version of the above.
- Editing the xunit file of a ship
- Editing the xmesh file of a ship
- Editing HUDs, placing radars, ...
- Creating a 3D cockpit for your ship.
- Texturing your 3D model
- Adding an engine glow to your 3D model
- Adding per-pixel lighting to your 3D model
- Making autopiloting leave behind star dust
- Using animated textures on a model
- Creating a 3D-model of your ship/station/...
- Adding new weapons to the game
- [[HowTo:Edit Systems]Creating or editing star systems]]
- Generating cubicic or spherical backgrounds for star systems
- Making splash screens that display at startup
- [[HowTo:Make Base Backgrounds]Making backgrounds for bases and capships]] (See also this thread)
- Info related
- Mission/Event related
Installing, Compiling, Programming, etc
(see also FAQ:Installing)
- See also [VsModsVegastrike#Programming]
- See also VsHowtoEditMissions from the artwork section above -> (Vegastrike Python references)
- VsHowtoUseGdb
- VS-CVS (many tips/hints in this Howtos will works for the other OS as well):
- [[HowTo:Checkout CVS]Checkouting Vegastrike CVS modules with various programs.]]
- Compiling from CVS under your favourite Unixlike OS
- Compiling from CVS under Cygwin
- Compiling from CVS under Visual C++ (on Windows)
- Wings
See also
- For related Tools see the Links section.