Difference between revisions of "HowTos"

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(Modelling)
(Modelling)
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* [[HowTo:Add Ships|Adding your ship to Vega Strike]] - An overview of how to create and add ships to the game
 
* [[HowTo:Add Ships|Adding your ship to Vega Strike]] - An overview of how to create and add ships to the game
 
** [[HowTo:Create Models]] - A summary on how to create a new model for Vega Strike
 
** [[HowTo:Create Models]] - A summary on how to create a new model for Vega Strike
*** [[HowTo:Model a Ship|Brad Mick's video tutorial on ship modelling]] - using Lightwave, but the concepts are general ("Rapid Prototyping")
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*** [[HowTo:Model a Ship|Brad Mick's video tutorial on ship modelling]] - using Lightwave, but the concept is general: ''Rapid Prototyping''
 
*** [[HowTo:Create Ships in Wings3D|Creating a 3D-model using Wings3D]] - includes general guidance for other modelling programs
 
*** [[HowTo:Create Ships in Wings3D|Creating a 3D-model using Wings3D]] - includes general guidance for other modelling programs
 
*** [[HowTo:Basic Blender Tutorial|A basic Blender3D tutorial]] - not specific to ships, though...
 
*** [[HowTo:Basic Blender Tutorial|A basic Blender3D tutorial]] - not specific to ships, though...

Revision as of 05:10, 16 April 2006

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Game HowTos

Modelling

This series of How-to articles is intended to take you through the full process of creating a model and adding it to Vega Strike.

Advanced Topics

Artwork

Artwork related Howtos

MODs

Miscellaneous

Sourcecode HowTos

Obtain a copy of the development-version files

NOTE: vegastrike-devel has moved to SVN. Anonymous CVS is extremely unstable at the moment. It is highly recommended that you use Subversion instead.

Compile the Vega Strike sourcecode

Miscellaneous HowTos

See Also