Difference between revisions of "HowTos"

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(Modelling)
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** [[HowTo:Create Models]] A summary on how to create a new model for Vega Strike
 
** [[HowTo:Create Models]] A summary on how to create a new model for Vega Strike
 
*** [[HowTo:Create Ships in Wings3D|Creating a 3D-model using Wings3D]] - includes general guidance for other modelling programs
 
*** [[HowTo:Create Ships in Wings3D|Creating a 3D-model using Wings3D]] - includes general guidance for other modelling programs
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** [[HowTo:Unwrap|Unwrap (UV-map) your ship, so it can be textured]]
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*** [[HowTo:UnwrapGeneral|General Tips, mipmap friendliness, texturing friendliness --starchaser
 
** [[HowTo:Edit BFXM files|Edit BFXM files (format spec)]]
 
** [[HowTo:Edit BFXM files|Edit BFXM files (format spec)]]
 
*** [[HowTo:Edit XMESH files|Editing the xmesh file of a ship]]
 
*** [[HowTo:Edit XMESH files|Editing the xmesh file of a ship]]

Revision as of 18:54, 14 April 2006

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Game HowTos

Modelling

Artwork

Artwork related Howtos

MODs

Miscellaneous

Sourcecode HowTos

Obtain a copy of the development-version files

NOTE: vegastrike-devel has moved to SVN. Anonymous CVS is extremely unstable at the moment. It is highly recommended that you use Subversion instead.

Compile the Vega Strike sourcecode

Miscellaneous HowTos

See Also