Difference between revisions of "HowTos"
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** [[HowTo:Smooth Groups|Understanding "Smooth Groups"]] - a Blender tutorial on splitting smooth groups... | ** [[HowTo:Smooth Groups|Understanding "Smooth Groups"]] - a Blender tutorial on splitting smooth groups... | ||
** [[HowTo:Unwrap|Unwrapping your model]] - How to UV-map your ship so it can be textured | ** [[HowTo:Unwrap|Unwrapping your model]] - How to UV-map your ship so it can be textured | ||
+ | *** [[HowTo:Unwrap in Blender|Using Blender to unwrap your model]] - A blender UV-mapping tutorial | ||
** [[HowTo:Texture|Creating your own textures]] - A summary on how to make texture maps | ** [[HowTo:Texture|Creating your own textures]] - A summary on how to make texture maps | ||
*** [[HowTo:Texture in Wings3d|Texturing your model in Wings 3d]] | *** [[HowTo:Texture in Wings3d|Texturing your model in Wings 3d]] |
Revision as of 08:21, 25 April 2006
Contents
Game HowTos
Modelling
This series of How-to articles is intended to take you through the full process of creating a model and adding it to Vega Strike.
- Adding your ship to Vega Strike - An overview of how to create and add ships to the game
- HowTo:Create Models - A summary on how to create a new model for Vega Strike
- Brad Mick's video tutorial on ship modelling - using Lightwave, but the concept is general: Rapid Prototyping
- Creating a 3D-model using Wings3D - includes general guidance for other modelling programs
- A basic Blender3D tutorial - not specific to ships, though...
- Understanding "Smooth Groups" - a Blender tutorial on splitting smooth groups...
- Unwrapping your model - How to UV-map your ship so it can be textured
- Using Blender to unwrap your model - A blender UV-mapping tutorial
- Creating your own textures - A summary on how to make texture maps
- Editing BFXM files (format spec)
- Editing units.csv
- Editing the xunit file of a ship - Deprecated, but can be converted easily to .csv format
- HowTo:Create Models - A summary on how to create a new model for Vega Strike
Advanced Topics
Artwork
Artwork related Howtos
- Generating cubic or spherical backgrounds for star systems
- Making splash screens that display at startup
- Making backgrounds for bases and capships
- Making autopiloting leave behind star dust
- Radiosity baking in Blender
MODs
Miscellaneous
- Game related:
- Information related:
- Event related:
Sourcecode HowTos
Obtain a copy of the development-version files
- Checkout Vega Strike's Subversion (SVN) modules.
- Checkout Vegastrike CVS modules with various programs.
NOTE: vegastrike-devel has moved to SVN. Anonymous CVS is extremely unstable at the moment. It is highly recommended that you use Subversion instead.
Compile the Vega Strike sourcecode
- Compiling from CVS under Visual C++
- Compiling from CVS under Cygwin
- Compiling from CVS under your favourite Unixlike OS
- Debug a Vega Strike Compilation
Miscellaneous HowTos
See Also
- Installing
- Development
- For related tools see the Links section.