Difference between revisions of "HowTos"

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m (Modelling: making space for blender article)
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*** [http://netzwelt.gaming-hut.de/vegatexturing/ WIP VegaStrike texturing page by Major]
 
*** [http://netzwelt.gaming-hut.de/vegatexturing/ WIP VegaStrike texturing page by Major]
 
*** [http://edice.netfirms.com/tuts/texturetut.htm Texturing tutorial by Duality]
 
*** [http://edice.netfirms.com/tuts/texturetut.htm Texturing tutorial by Duality]
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*** [[HowTo:SuperrealisticTexturing|Tips for realistic-looking textures]]
 
*** [[HowTo:Make Animated Textures|Using animated textures on a model]]
 
*** [[HowTo:Make Animated Textures|Using animated textures on a model]]
 
** [[HowTo:Edit BFXM files|Editing BFXM files (format spec)]]
 
** [[HowTo:Edit BFXM files|Editing BFXM files (format spec)]]

Revision as of 02:06, 18 May 2006

Wiki Home | FAQ | Manual | Database | HowTos | Development | MODs | Links

Game HowTos

Modelling

This series of How-to articles is intended to take you through the full process of creating a model and adding it to Vega Strike.

Advanced Topics

Artwork

Artwork related Howtos

MODs

Miscellaneous

Sourcecode HowTos

Obtain a copy of the development-version files

NOTE: vegastrike-devel has moved to SVN. Anonymous CVS is extremely unstable at the moment. It is highly recommended that you use Subversion instead.

Compile the Vega Strike sourcecode

Miscellaneous HowTos

See Also