Difference between revisions of "HowTos"
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* [[HowTo:Compile from CVS|Compiling from CVS under your favourite Unixlike OS]] | * [[HowTo:Compile from CVS|Compiling from CVS under your favourite Unixlike OS]] | ||
* Debug a Vega Strike Compilation | * Debug a Vega Strike Compilation | ||
− | * [[HowTo:Use GDB|Using GDB]] | + | ** [[HowTo:Use GDB|Using GDB]] |
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= Miscellaneous HowTos = | = Miscellaneous HowTos = | ||
* Wings | * Wings |
Revision as of 03:01, 23 March 2005
Contents
Game Play HowTos
Modelling
- HowTo:Create Models A summary on how to create a new model for Vega Strike
- Creating a 3D-model using Wings3D - includes general guidance for other modelling programs
- Editing the xunit file of a ship
- Editing the xmesh file of a ship
- Editing HUDs, placing radars, ...
- Creating a 3D cockpit for your ship.
- Texturing your 3D model
- Adding an engine glow to your 3D model
- Adding per-pixel lighting to your 3D model
- Using animated textures on a model
Artwork
- Artwork related:
MODs
Miscellaneous
- Game related:
- Information related:
- Event related:
Game Engine HowTos
Obtain a copy of the CVS files
Compile the Vega Strike sourcecode
- Compiling from CVS under Visual C++
- Compiling from CVS under Cygwin
- Compiling from CVS under your favourite Unixlike OS
- Debug a Vega Strike Compilation
Miscellaneous HowTos
See Also
- For related tools see the Links section.