Difference between revisions of "HowTos"
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** [[HowTo:Edit units.csv|Edit units.csv]] - {{Fixme}} ''WRITEME: Most of this can be taken from [[HowTo:Edit Unit Files]] | ** [[HowTo:Edit units.csv|Edit units.csv]] - {{Fixme}} ''WRITEME: Most of this can be taken from [[HowTo:Edit Unit Files]] | ||
*** [[HowTo:Edit Unit Files|Editing the xunit file of a ship]] | *** [[HowTo:Edit Unit Files|Editing the xunit file of a ship]] | ||
− | ** [[HowTo:Edit BFXM files | + | ** [[HowTo:Edit BFXM files|Edit BFXM files (format spec)]] |
*** [[HowTo:Edit XMESH files|Editing the xmesh file of a ship]] | *** [[HowTo:Edit XMESH files|Editing the xmesh file of a ship]] | ||
** [[HowTo:Edit HUDs|Editing HUDs, placing radars, ...]] | ** [[HowTo:Edit HUDs|Editing HUDs, placing radars, ...]] |
Revision as of 22:47, 7 July 2005
Contents
Game HowTos
Modelling
- HowTo:Create Models A summary on how to create a new model for Vega Strike
- Creating a 3D-model using Wings3D - includes general guidance for other modelling programs
- Edit units.csv - FIXME WRITEME: Most of this can be taken from HowTo:Edit Unit Files
- Edit BFXM files (format spec)
- Editing HUDs, placing radars, ...
- Creating a 3D cockpit for your ship.
- Texturing your 3D model
- Adding your ship to Vega Strike
- Adding Levels Of Detail to your 3D model
- Adding an engine glow to your 3D model
- Adding per-pixel lighting to your 3D model
- Using animated textures on a model
Artwork
- Artwork related:
MODs
Miscellaneous
- Game related:
- Information related:
- Event related:
Sourcecode HowTos
Obtain a copy of the CVS files
Compile the Vega Strike sourcecode
- Compiling from CVS under Visual C++
- Compiling from CVS under Cygwin
- Compiling from CVS under your favourite Unixlike OS
- Debug a Vega Strike Compilation
Miscellaneous HowTos
See Also
- Installing
- Development
- For related tools see the Links section.