Difference between revisions of "HowTos"
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== Compile the Vega Strike sourcecode == | == Compile the Vega Strike sourcecode == | ||
* [[HowTo:VCPP Compiling|Compiling from CVS under Visual C++]] | * [[HowTo:VCPP Compiling|Compiling from CVS under Visual C++]] | ||
+ | * [[HowTo:VCPP Toolkit Compiling|Compiling from CVS under Visual C++ Toolkit 2003]] | ||
* [[HowTo:Cygwin Compiling|Compiling from CVS under Cygwin]] | * [[HowTo:Cygwin Compiling|Compiling from CVS under Cygwin]] | ||
* [[HowTo:Compile from CVS|Compiling from CVS under your favourite Unixlike OS]] | * [[HowTo:Compile from CVS|Compiling from CVS under your favourite Unixlike OS]] |
Revision as of 05:47, 26 July 2005
Contents
Game HowTos
Modelling
- Adding your ship to Vega Strike
- HowTo:Create Models A summary on how to create a new model for Vega Strike
- Creating a 3D-model using Wings3D - includes general guidance for other modelling programs
- Edit BFXM files (format spec)
- Edit units.csv - FIXME WRITEME: Most of this can be taken from HowTo:Edit Unit Files
- HowTo:Create Models A summary on how to create a new model for Vega Strike
- Advanced
Artwork
- Artwork related:
MODs
Miscellaneous
- Game related:
- Information related:
- Event related:
Sourcecode HowTos
Obtain a copy of the CVS files
Compile the Vega Strike sourcecode
- Compiling from CVS under Visual C++
- Compiling from CVS under Visual C++ Toolkit 2003
- Compiling from CVS under Cygwin
- Compiling from CVS under your favourite Unixlike OS
- Debug a Vega Strike Compilation
Miscellaneous HowTos
See Also
- Installing
- Development
- For related tools see the Links section.