Difference between revisions of "HowTos"
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*** [http://edice.netfirms.com/tuts/texturetut.htm Texturing tutorial by Duality] | *** [http://edice.netfirms.com/tuts/texturetut.htm Texturing tutorial by Duality] | ||
*** [[HowTo: UV Unwrap, Skin, and Create Textures|Complete Texturing Tutorial]] | *** [[HowTo: UV Unwrap, Skin, and Create Textures|Complete Texturing Tutorial]] | ||
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** [[HowTo:Make Animated Textures|Using animated textures on a model]] | ** [[HowTo:Make Animated Textures|Using animated textures on a model]] | ||
Revision as of 08:13, 15 April 2006
Contents
Game HowTos
Modelling
- Adding your ship to Vega Strike
- HowTo:Create Models A summary on how to create a new model for Vega Strike
- Creating a 3D-model using Wings3D - includes general guidance for other modelling programs
- Unwrap (UV-map) your ship, so it can be textured
- Edit BFXM files (format spec)
- Edit units.csv - FIXME WRITEME: Most of this can be taken from HowTo:Edit Unit Files
- HowTo:Create Models A summary on how to create a new model for Vega Strike
- Advanced
Artwork
Artwork related Howtos
- Generating cubic or spherical backgrounds for star systems
- Making splash screens that display at startup
- Making backgrounds for bases and capships
- Making autopiloting leave behind star dust
- Radiosity baking in Blender
MODs
Miscellaneous
- Game related:
- Information related:
- Event related:
Sourcecode HowTos
Obtain a copy of the development-version files
- Checkout Vega Strike's Subversion (SVN) modules.
- Checkout Vegastrike CVS modules with various programs.
NOTE: vegastrike-devel has moved to SVN. Anonymous CVS is extremely unstable at the moment. It is highly recommended that you use Subversion instead.
Compile the Vega Strike sourcecode
- Compiling from CVS under Visual C++
- Compiling from CVS under Cygwin
- Compiling from CVS under your favourite Unixlike OS
- Debug a Vega Strike Compilation
Miscellaneous HowTos
See Also
- Installing
- Development
- For related tools see the Links section.