Difference between revisions of "HowTos"

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(Modelling: -add LODs from bottom)
(Modelling: major re-organizing, trying to make it flow better)
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= Game HowTos =
 
= Game HowTos =
 
== Modelling ==
 
== Modelling ==
* [[HowTo:Add Ships|Adding your ship to Vega Strike]]
+
This series of How-to articles is intended to take you through the full process of creating a model and adding it to Vega Strike.
** [[HowTo:Create Models]] A summary on how to create a new model for Vega Strike
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* [[HowTo:Add Ships|Adding your ship to Vega Strike]] - An overview of how to create and add ships to the game
 +
** [[HowTo:Create Models]] - A summary on how to create a new model for Vega Strike
 
*** [[HowTo:Create Ships in Wings3D|Creating a 3D-model using Wings3D]] - includes general guidance for other modelling programs
 
*** [[HowTo:Create Ships in Wings3D|Creating a 3D-model using Wings3D]] - includes general guidance for other modelling programs
** [[HowTo:Unwrap|Unwrap (UV-map) your ship, so it can be textured]]
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** [[HowTo:Unwrap|Unwrapping your model]] - How to UV-map your ship so it can be textured
** [[HowTo:Edit BFXM files|Edit BFXM files (format spec)]]
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** [[HowTo:Texture|Creating your own textures]] - A summary on how to make texture maps
 +
*** [[HowTo:Texture in Wings3d|Texturing your model in Wings 3d]]
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*** [http://netzwelt.gaming-hut.de/vegatexturing/ WIP VegaStrike texturing page by Major]
 +
*** [http://edice.netfirms.com/tuts/texturetut.htm Texturing tutorial by Duality]
 +
*** [[HowTo:Make Animated Textures|Using animated textures on a model]]
 +
** [[HowTo:Edit BFXM files|Editing BFXM files (format spec)]]
 
*** [[HowTo:Edit XMESH files|Editing the xmesh file of a ship]]
 
*** [[HowTo:Edit XMESH files|Editing the xmesh file of a ship]]
 
*** [[HowTo:Add LODs|Adding Levels of Detail]]
 
*** [[HowTo:Add LODs|Adding Levels of Detail]]
 
*** [[HowTo:Add Engine Glow|Adding an engine glow to your 3D model]]
 
*** [[HowTo:Add Engine Glow|Adding an engine glow to your 3D model]]
 
*** [[HowTo:Add Per Pixel Lighting|Adding per-pixel lighting to your 3D model]]
 
*** [[HowTo:Add Per Pixel Lighting|Adding per-pixel lighting to your 3D model]]
** [[HowTo:Edit units.csv|Edit units.csv]] - {{Fixme}} ''WRITEME: Most of this can be taken from [[HowTo:Edit Unit Files]]
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** [[HowTo:Edit units.csv|Editing units.csv]]
*** [[HowTo:Edit Unit Files|Editing the xunit file of a ship]]
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*** [[HowTo:Edit Unit Files|Editing the xunit file of a ship]] - Deprecated, but can be converted easily to .csv format
* Advanced
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=== Advanced Topics ===
** [[HowTo:Edit HUDs|Editing HUDs, placing radars, ...]]
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* [[HowTo:Edit HUDs|Editing HUDs, placing radars, ...]]
** [[HowTo:Create Cockpit in Wings3d|Creating a 3D cockpit for your ship.]]
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* [[HowTo:Create Cockpit in Wings3d|Creating a 3D cockpit for your ship.]]
** [[HowTo:Texture in Wings3d|Texturing your 3D model]]
 
*** [[HowTo:Make texture maps|Create your own textures]] (by Duality)
 
*** [http://netzwelt.gaming-hut.de/vegatexturing/ WIP VegaStrike texturing page by Major]
 
*** [http://edice.netfirms.com/tuts/texturetut.htm Texturing tutorial by Duality]
 
*** [[HowTo: UV Unwrap, Skin, and Create Textures|Complete Texturing Tutorial]]
 
** [[HowTo:Make Animated Textures|Using animated textures on a model]]
 
  
 
==Artwork ==
 
==Artwork ==

Revision as of 08:31, 15 April 2006

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Game HowTos

Modelling

This series of How-to articles is intended to take you through the full process of creating a model and adding it to Vega Strike.

Advanced Topics

Artwork

Artwork related Howtos

MODs

Miscellaneous

Sourcecode HowTos

Obtain a copy of the development-version files

NOTE: vegastrike-devel has moved to SVN. Anonymous CVS is extremely unstable at the moment. It is highly recommended that you use Subversion instead.

Compile the Vega Strike sourcecode

Miscellaneous HowTos

See Also