Difference between revisions of "HowTos"
m (→Modelling: ominous new link) |
(→Modelling: +link to HowTo:Add LODs) |
||
Line 16: | Line 16: | ||
*** [http://edice.netfirms.com/tuts/texturetut.htm Texturing tutorial by Duality] | *** [http://edice.netfirms.com/tuts/texturetut.htm Texturing tutorial by Duality] | ||
** [[HowTo:Add Ships|Adding your ship to Vega Strike]] | ** [[HowTo:Add Ships|Adding your ship to Vega Strike]] | ||
+ | ** [[HowTo:Add LODs|Adding Levels Of Detail to your 3D model]] | ||
** [[HowTo:Add Engine Glow|Adding an engine glow to your 3D model]] | ** [[HowTo:Add Engine Glow|Adding an engine glow to your 3D model]] | ||
** [[HowTo:Add Per Pixel Lighting|Adding per-pixel lighting to your 3D model]] | ** [[HowTo:Add Per Pixel Lighting|Adding per-pixel lighting to your 3D model]] |
Revision as of 03:02, 5 July 2005
Contents
Game HowTos
Modelling
- HowTo:Create Models A summary on how to create a new model for Vega Strike
- Creating a 3D-model using Wings3D - includes general guidance for other modelling programs
- Edit units.csv - FIXME WRITEME: Most of this can be taken from HowTo:Edit Unit Files
- Edit BFXM files (format spec)
- Editing HUDs, placing radars, ...
- Creating a 3D cockpit for your ship.
- Texturing your 3D model
- Adding your ship to Vega Strike
- Adding Levels Of Detail to your 3D model
- Adding an engine glow to your 3D model
- Adding per-pixel lighting to your 3D model
- Using animated textures on a model
Artwork
- Artwork related:
MODs
Miscellaneous
- Game related:
- Information related:
- Event related:
Sourcecode HowTos
Obtain a copy of the CVS files
Compile the Vega Strike sourcecode
- Compiling from CVS under Visual C++
- Compiling from CVS under Cygwin
- Compiling from CVS under your favourite Unixlike OS
- Debug a Vega Strike Compilation
Miscellaneous HowTos
See Also
- Installing
- Development
- For related tools see the Links section.