Difference between revisions of "HowTos"
m (→Modelling: redlink changed from HowTo:Edit BFXM files (format spec) to HowTo:Edit BFXM files) |
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= Game HowTos = | = Game HowTos = | ||
== Modelling == | == Modelling == | ||
− | * [[HowTo:Create Models]] A summary on how to create a new model for Vega Strike | + | * [[HowTo:Add Ships|Adding your ship to Vega Strike]] |
− | ** [[HowTo:Create Ships in Wings3D|Creating a 3D-model using Wings3D]] - includes general guidance for other modelling programs | + | ** [[HowTo:Create Models]] A summary on how to create a new model for Vega Strike |
+ | *** [[HowTo:Create Ships in Wings3D|Creating a 3D-model using Wings3D]] - includes general guidance for other modelling programs | ||
** [[HowTo:Edit units.csv|Edit units.csv]] - {{Fixme}} ''WRITEME: Most of this can be taken from [[HowTo:Edit Unit Files]] | ** [[HowTo:Edit units.csv|Edit units.csv]] - {{Fixme}} ''WRITEME: Most of this can be taken from [[HowTo:Edit Unit Files]] | ||
*** [[HowTo:Edit Unit Files|Editing the xunit file of a ship]] | *** [[HowTo:Edit Unit Files|Editing the xunit file of a ship]] | ||
** [[HowTo:Edit BFXM files|Edit BFXM files (format spec)]] | ** [[HowTo:Edit BFXM files|Edit BFXM files (format spec)]] | ||
*** [[HowTo:Edit XMESH files|Editing the xmesh file of a ship]] | *** [[HowTo:Edit XMESH files|Editing the xmesh file of a ship]] | ||
+ | * Advanced | ||
** [[HowTo:Edit HUDs|Editing HUDs, placing radars, ...]] | ** [[HowTo:Edit HUDs|Editing HUDs, placing radars, ...]] | ||
** [[HowTo:Create Cockpit in Wings3d|Creating a 3D cockpit for your ship.]] | ** [[HowTo:Create Cockpit in Wings3d|Creating a 3D cockpit for your ship.]] | ||
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*** [http://netzwelt.gaming-hut.de/vegatexturing/ WIP VegaStrike texturing page by Major] | *** [http://netzwelt.gaming-hut.de/vegatexturing/ WIP VegaStrike texturing page by Major] | ||
*** [http://edice.netfirms.com/tuts/texturetut.htm Texturing tutorial by Duality] | *** [http://edice.netfirms.com/tuts/texturetut.htm Texturing tutorial by Duality] | ||
− | |||
** [[HowTo:Add LODs|Adding Levels Of Detail to your 3D model]] | ** [[HowTo:Add LODs|Adding Levels Of Detail to your 3D model]] | ||
** [[HowTo:Add Engine Glow|Adding an engine glow to your 3D model]] | ** [[HowTo:Add Engine Glow|Adding an engine glow to your 3D model]] |
Revision as of 04:49, 18 July 2005
Contents
Game HowTos
Modelling
- Adding your ship to Vega Strike
- HowTo:Create Models A summary on how to create a new model for Vega Strike
- Creating a 3D-model using Wings3D - includes general guidance for other modelling programs
- Edit units.csv - FIXME WRITEME: Most of this can be taken from HowTo:Edit Unit Files
- Edit BFXM files (format spec)
- HowTo:Create Models A summary on how to create a new model for Vega Strike
- Advanced
Artwork
- Artwork related:
MODs
Miscellaneous
- Game related:
- Information related:
- Event related:
Sourcecode HowTos
Obtain a copy of the CVS files
Compile the Vega Strike sourcecode
- Compiling from CVS under Visual C++
- Compiling from CVS under Cygwin
- Compiling from CVS under your favourite Unixlike OS
- Debug a Vega Strike Compilation
Miscellaneous HowTos
See Also
- Installing
- Development
- For related tools see the Links section.