Difference between revisions of "HowTos"
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(→Artwork: Radiosity baking in Blender) |
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==Artwork == | ==Artwork == | ||
− | + | ''Artwork related Howtos'' | |
− | + | * [[HowTo:Make System Backgrounds|Generating cubic or spherical backgrounds for star systems]] | |
− | + | * [[HowTo:Make Splash Screens|Making splash screens that display at startup]] | |
− | + | * [[HowTo:Make Base Backgrounds|Making backgrounds for bases and capships]] | |
− | + | * [[HowTo:Add Warp Trails|Making autopiloting leave behind star dust]] | |
+ | * [[HowTo:Radiosity baking in Blender|Radiosity baking in Blender]] | ||
== MODs == | == MODs == |
Revision as of 22:46, 21 September 2005
Contents
Game HowTos
Modelling
- Adding your ship to Vega Strike
- HowTo:Create Models A summary on how to create a new model for Vega Strike
- Creating a 3D-model using Wings3D - includes general guidance for other modelling programs
- Edit BFXM files (format spec)
- Edit units.csv - FIXME WRITEME: Most of this can be taken from HowTo:Edit Unit Files
- HowTo:Create Models A summary on how to create a new model for Vega Strike
- Advanced
Artwork
Artwork related Howtos
- Generating cubic or spherical backgrounds for star systems
- Making splash screens that display at startup
- Making backgrounds for bases and capships
- Making autopiloting leave behind star dust
- Radiosity baking in Blender
MODs
Miscellaneous
- Game related:
- Information related:
- Event related:
Sourcecode HowTos
Obtain a copy of the CVS files
Compile the Vega Strike sourcecode
- Compiling from CVS under Visual C++
- Compiling from CVS under Cygwin
- Compiling from CVS under your favourite Unixlike OS
- Debug a Vega Strike Compilation
Miscellaneous HowTos
See Also
- Installing
- Development
- For related tools see the Links section.