HowTos
Contents
Game HowTos
Modelling
- HowTo:Create Models A summary on how to create a new model for Vega Strike
- General Guidelines
- Guidelines for creating models - general guidance for development of models for Vega Strike
- Guidelines for creating ship materials - general guidance for development of materials for Vega Strike models
- Creating a 3D-model using Wings3D - includes general guidance for other modelling programs
- Edit units.csv - FIXME WRITEME: Most of this can be taken from HowTo:Edit Unit Files
- Edit BFXM files (format spec)
- Editing HUDs, placing radars, ...
- Creating a 3D cockpit for your ship.
- Texturing your 3D model
- Adding an engine glow to your 3D model
- Adding per-pixel lighting to your 3D model
- Using animated textures on a model
- General Guidelines
Artwork
- Artwork related:
MODs
Miscellaneous
- Game related:
- Information related:
- Event related:
Sourcecode HowTos
Obtain a copy of the CVS files
Compile the Vega Strike sourcecode
- Compiling from CVS under Visual C++
- Compiling from CVS under Cygwin
- Compiling from CVS under your favourite Unixlike OS
- Debug a Vega Strike Compilation
Miscellaneous HowTos
See Also
- Installing
- Development
- For related tools see the Links section.