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{{Languages|En|HowTos}}
 
{{Wiki_Nav_Index}}
 
{{Wiki_Nav_Index}}
 
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= Game HowTos =
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= Game How-Tos Introduction =
== Modelling ==
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* [[HowTo:Add Ships|Adding your ship to Vega Strike]]
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{{warning_text |
** [[HowTo:Create Models]] A summary on how to create a new model for Vega Strike
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| text='''Note:''' This page presents a very limited listing of some of the tutorials available for creating Vega Strike Engine content for space simulator and game Mods. For a complete and structured overview over the content pipeline including content requirements, creation and modding tools, assets creation, integration, testing, and submission process, please refer to the main [[Development|'''Development Portal''']].}}
*** [[HowTo:Create Ships in Wings3D|Creating a 3D-model using Wings3D]] - includes general guidance for other modelling programs
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** [[HowTo:Unwrap|Unwrap (UV-map) your ship, so it can be textured]]
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= Modeling =
** [[HowTo:Edit BFXM files|Edit BFXM files (format spec)]]
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''This series of How-to articles is intended to take you through the full process of creating a model and adding it to Vega Strike.''
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* [[HowTo:Add Ships|Adding your ship to Vega Strike]] - An overview of how to create and add ships to the game
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** [[HowTo:Create Models]] - A summary on how to create a new model for Vega Strike
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*** [[HowTo:Model a Ship|Brad Mick's video tutorial on ship modelling]] - using Lightwave, but the concept is general: ''Rapid Prototyping''
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*** [[HowTo:Create Ships in Wings3D|Creating a 3D-model using Wings3D]] - includes general guidance for other modeling programs
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*** [[HowTo:Basic Blender Tutorial|A basic Blender3D tutorial]] - not specific to ships, though...
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** [[HowTo:Smooth Groups|Understanding "Smooth Groups"]] - a Blender tutorial on splitting smooth groups...
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** [[HowTo:Bevel|Getting bevels to look good]] - a Blender tutorial on smooth shading and beveling...
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** [[HowTo:Weld|Smoothly Welding complex shapes]] - a Blender tutorial on smooth welding...
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** [[HowTo:Unwrap|Unwrapping your model]] - How to UV-map your ship so it can be textured
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*** [[HowTo:Unwrap in Blender|Using Blender to unwrap your model]] - A blender UV-mapping tutorial
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*** [[HowTo:FullUnwrapBlender|Full ship unwrap tutorial (Blender)]] - Full ship UV unwrap, from A to Z
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** [[HowTo:Texture|Creating your own textures]] - A summary on how to make texture maps
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*** [[HowTo:Texture in Wings3d|Texturing your model in Wings 3d]]
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*** [http://web.archive.org/web/20040310195543/http://netzwelt.gaming-hut.de/vegatexturing/ WIP VegaStrike texturing page by Major] (web archive)
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*** [http://edice.netfirms.com/tuts/texturetut.htm Texturing tutorial by Duality]
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*** [[HowTo:SuperrealisticTexturing|Tips for realistic-looking textures]]
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*** [[HowTo:Make Animated Textures|Using animated textures on a model]]
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** [[HowTo:Edit BFXM files|Editing BFXM files (format spec)]]
 
*** [[HowTo:Edit XMESH files|Editing the xmesh file of a ship]]
 
*** [[HowTo:Edit XMESH files|Editing the xmesh file of a ship]]
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*** [[HowTo:Add LODs|Adding Levels of Detail]]
 
*** [[HowTo:Add Engine Glow|Adding an engine glow to your 3D model]]
 
*** [[HowTo:Add Engine Glow|Adding an engine glow to your 3D model]]
 
*** [[HowTo:Add Per Pixel Lighting|Adding per-pixel lighting to your 3D model]]
 
*** [[HowTo:Add Per Pixel Lighting|Adding per-pixel lighting to your 3D model]]
** [[HowTo:Edit units.csv|Edit units.csv]] - {{Fixme}} ''WRITEME: Most of this can be taken from [[HowTo:Edit Unit Files]]
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** [[HowTo:Edit units.csv|Editing units.csv]]
*** [[HowTo:Edit Unit Files|Editing the xunit file of a ship]]
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*** [[HowTo:Edit Unit Files|Editing the xunit file of a ship]] - Deprecated, but can be converted easily to .csv format
* Advanced
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** [[HowTo:Edit HUDs|Editing HUDs, placing radars, ...]]
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= Advanced Topics =
** [[HowTo:Create Cockpit in Wings3d|Creating a 3D cockpit for your ship.]]
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* [[HowTo:Edit HUDs|Editing HUDs, placing radars, ...]]
** [[HowTo:Texture in Wings3d|Texturing your 3D model]]
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* [[HowTo:Create Cockpit in Wings3d|Creating a 3D cockpit for your ship.]]
*** [[HowTo:Make texture maps|Create your own textures]] (by Duality)
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*** [http://netzwelt.gaming-hut.de/vegatexturing/ WIP VegaStrike texturing page by Major]
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= Shaders =
*** [http://edice.netfirms.com/tuts/texturetut.htm Texturing tutorial by Duality]
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* [[HowTo:IntroToShaders|Introduction to shaders, and what they mean for you]] --Bumpmaps, Normalmaps, Shininess maps ...
*** [[HowTo: UV Unwrap, Skin, and Create Textures|Complete Texturing Tutorial]]
 
** [[HowTo:Add LODs|Adding Levels Of Detail to your 3D model]]
 
** [[HowTo:Make Animated Textures|Using animated textures on a model]]
 
  
==Artwork ==
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= Artwork =
 
''Artwork related Howtos''
 
''Artwork related Howtos''
* [[HowTo:Make System Backgrounds|Generating cubic or spherical backgrounds for star systems]]
 
* [[HowTo:Make Splash Screens|Making splash screens that display at startup]]
 
* [[HowTo:Make Base Backgrounds|Making backgrounds for bases and capships]]
 
* [[HowTo:Add Warp Trails|Making autopiloting leave behind star dust]]
 
 
* [[HowTo:Radiosity baking in Blender|Radiosity baking in Blender]]
 
* [[HowTo:Radiosity baking in Blender|Radiosity baking in Blender]]
  
== MODs ==
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= Modding =
 
* [[HowTo:MOD|You want to create your own mod for VS? Start here.]]
 
* [[HowTo:MOD|You want to create your own mod for VS? Start here.]]
== Miscellaneous ==
 
* Game related:
 
** [[HowTo:Make Weapons|Adding new weapons to the game]]
 
** [[HowTo:Add Upgrades|Adding new upgrades to the game]]
 
** [[HowTo:Add Cargo|Adding new cargo to the game]]
 
** [[HowTo:Edit Systems|Creating or editing star systems]]
 
** [[HowTo:Edit AI|Creating or editing Ship AI's]]
 
** [[HowTo:Take Screenshots|Taking really awesome screenshots]]
 
* Information related:
 
** [[HowTo:Add Descriptions|Putting ship and goods descriptions into the game]]
 
***[[HowTo:Edit master_part_list.csv|Editing the Master_part_list.csv file]]
 
** [[HowTo:Add Conversations|Adding more conversation lines to the game]]
 
** [[HowTo:Edit faction relationships|Edit the relationships between the existing factions]] (the <code>factions.xml</code> file)
 
* Event related:
 
** [[HowTo:Edit Missions|Creating or editing your own missions]]
 
** [[HowTo:Edit News|Creating or editing news events]]
 
  
 
=Sourcecode HowTos =
 
=Sourcecode HowTos =
 
== Obtain a copy of the development-version files ==
 
== Obtain a copy of the development-version files ==
 
* [[HowTo:Checkout SVN|Checkout Vega Strike's Subversion (SVN) modules.]]
 
* [[HowTo:Checkout SVN|Checkout Vega Strike's Subversion (SVN) modules.]]
* [[HowTo:Checkout CVS|Checkout Vegastrike CVS modules with various programs.]]
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* [[HowTo:Checkout SVN (Ubuntu Linux)|Checkout Vega Strike's Subversion (SVN) modules in Ubuntu.]]
'''NOTE: vegastrike-devel has moved to SVN. Anonymous CVS is extremely unstable at the moment. It is highly recommended that you use Subversion instead.'''
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* [[HowTo:Checkout SVNMac|Checkout Vega Strike's Subversion (SVN) modules on Mac OSX.]]
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* [[HowTo:Checkout GIT|Checkout Vega Strikes Subversion (SVN) modules using GIT.]]
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* [[HowTo:Apply Patch|Apply patches to source code]] - latest changes that are under testing and didn't make it into SVN (yet) are [[https://sourceforge.net/p/vegastrike/patches/ available as patches on Review board]].
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* [[HowTo:Checkout CVS|Checkout Vegastrike CVS modules with various programs.]] - '''Deprecated'''
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'''NOTE: Vegastrike development has moved to SVN. CVS is still theoretically accessible, but the repository is months out of date and will never be updated again. There is no reason not to use Subversion instead.'''
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* [[Moving data4.x to data]] - We recently (on May 1, 2008) moved the data4.x repository to "data".  This has instructions on how to update your repository without checking out everything again.
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== Compile the Vega Strike sourcecode ==
 
== Compile the Vega Strike sourcecode ==
* [[HowTo:VCPP Compiling|Compiling from CVS under Visual C++]]
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* [[HowTo:VCPP Compiling|Compiling from SVN under Visual C++]]
* [[HowTo:Cygwin Compiling|Compiling from CVS under Cygwin]]
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* [[HowTo:Cygwin Compiling|Compiling from SVN under Cygwin]] (may not work--enter at your own risk)
* [[HowTo:Compile from CVS|Compiling from CVS under your favourite Unixlike OS]]
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* [[HowTo:Compile from SVN on Linux|Compiling from SVN under your favourite Unixlike OS]]
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* [[HowTo:Compile on OSX|Compiling from SVN on Mac OSX]]
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* [[HowTo:Compile_from_released_source|Compiling from the released source]]
 
* Debug a Vega Strike Compilation  
 
* Debug a Vega Strike Compilation  
** [[HowTo:Use GDB|Debugging on Linux using GDB]]
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** [[HowTo:Use GDB|Debugging on your Unixlike OS using GDB]]
 
** [[HowTo:Use Dr Watson|Debugging on Windows using Dr Watson]]
 
** [[HowTo:Use Dr Watson|Debugging on Windows using Dr Watson]]
  
 
= Miscellaneous HowTos =
 
= Miscellaneous HowTos =
 
*[[HowTo:Contribute|The Vega Strike Contributor's Guide]]
 
*[[HowTo:Contribute|The Vega Strike Contributor's Guide]]
* Wings
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* [[HowTo:Install Wings3d|Installing Wings 3D and the Xmesh Plugin]] (deprecated)
** [[HowTo:Compile Wings3d from CVS|Compiling CVS version of Wings 3d (Linux)]]
 
** [[HowTo:Install Wings3d|Installing Wings 3D and the Xmesh Plugin]]
 
  
 
=See Also=
 
=See Also=
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* [[Development]]
 
* [[Development]]
 
* For related tools see the [[Links]] section.
 
* For related tools see the [[Links]] section.
[[Category:HowTo]]
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[[Category:HowTos]]

Latest revision as of 15:15, 16 July 2013

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Wiki Home | FAQ | Manual | Database | HowTos | Development | MODs | Links

Game How-Tos Introduction

Modeling

This series of How-to articles is intended to take you through the full process of creating a model and adding it to Vega Strike.

Advanced Topics

Shaders

Artwork

Artwork related Howtos

Modding

Sourcecode HowTos

Obtain a copy of the development-version files

NOTE: Vegastrike development has moved to SVN. CVS is still theoretically accessible, but the repository is months out of date and will never be updated again. There is no reason not to use Subversion instead.

  • Moving data4.x to data - We recently (on May 1, 2008) moved the data4.x repository to "data". This has instructions on how to update your repository without checking out everything again.

Compile the Vega Strike sourcecode

Miscellaneous HowTos

See Also