Difference between revisions of "HowTos"

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= Game HowTos =
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= Game How-Tos Introduction =
  
 
{{warning_text |
 
{{warning_text |
| text='''Note:''' This page presents a very limited listing of some of the tutorials available for creating Vega Strike Engine content for space simulator and game Mods. For a complete and structured overview of workflow pipeline, content requirements, creation and modding tools, assets creation, integration, testing, and submission, please refer to the main [[Development|'''Development Portal''']].}}
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| text='''Note:''' This page presents a very limited listing of some of the tutorials available for creating Vega Strike Engine content for space simulator and game Mods. For a complete and structured overview over the content pipeline including content requirements, creation and modding tools, assets creation, integration, testing, and submission process, please refer to the main [[Development|'''Development Portal''']].}}
  
== Modeling ==
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= Modeling =
 
''This series of How-to articles is intended to take you through the full process of creating a model and adding it to Vega Strike.''
 
''This series of How-to articles is intended to take you through the full process of creating a model and adding it to Vega Strike.''
 
* [[HowTo:Add Ships|Adding your ship to Vega Strike]] - An overview of how to create and add ships to the game
 
* [[HowTo:Add Ships|Adding your ship to Vega Strike]] - An overview of how to create and add ships to the game
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** [[HowTo:Edit units.csv|Editing units.csv]]
 
** [[HowTo:Edit units.csv|Editing units.csv]]
 
*** [[HowTo:Edit Unit Files|Editing the xunit file of a ship]] - Deprecated, but can be converted easily to .csv format
 
*** [[HowTo:Edit Unit Files|Editing the xunit file of a ship]] - Deprecated, but can be converted easily to .csv format
=== Advanced Topics ===
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= Advanced Topics =
 
* [[HowTo:Edit HUDs|Editing HUDs, placing radars, ...]]
 
* [[HowTo:Edit HUDs|Editing HUDs, placing radars, ...]]
 
* [[HowTo:Create Cockpit in Wings3d|Creating a 3D cockpit for your ship.]]
 
* [[HowTo:Create Cockpit in Wings3d|Creating a 3D cockpit for your ship.]]
=== New Stuff (The Shaders Age begins...) ===
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= Shaders =
 
* [[HowTo:IntroToShaders|Introduction to shaders, and what they mean for you]] --Bumpmaps, Normalmaps, Shininess maps ...
 
* [[HowTo:IntroToShaders|Introduction to shaders, and what they mean for you]] --Bumpmaps, Normalmaps, Shininess maps ...
  
==Artwork ==
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= Artwork =
 
''Artwork related Howtos''
 
''Artwork related Howtos''
 
* [[HowTo:Radiosity baking in Blender|Radiosity baking in Blender]]
 
* [[HowTo:Radiosity baking in Blender|Radiosity baking in Blender]]
  
== MODs ==
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= Modding =
 
* [[HowTo:MOD|You want to create your own mod for VS? Start here.]]
 
* [[HowTo:MOD|You want to create your own mod for VS? Start here.]]
  
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* [[HowTo:Checkout SVN (Ubuntu Linux)|Checkout Vega Strike's Subversion (SVN) modules in Ubuntu.]]
 
* [[HowTo:Checkout SVN (Ubuntu Linux)|Checkout Vega Strike's Subversion (SVN) modules in Ubuntu.]]
 
* [[HowTo:Checkout SVNMac|Checkout Vega Strike's Subversion (SVN) modules on Mac OSX.]]
 
* [[HowTo:Checkout SVNMac|Checkout Vega Strike's Subversion (SVN) modules on Mac OSX.]]
* [[HowTo:Checkout GIT|Use GIT to work on the Vega Strike Subversion (SVN) modules.]]
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* [[HowTo:Checkout GIT|Checkout Vega Strikes Subversion (SVN) modules using GIT.]]
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* [[HowTo:Apply Patch|Apply patches to source code]] - latest changes that are under testing and didn't make it into SVN (yet) are [[https://sourceforge.net/p/vegastrike/patches/ available as patches on Review board]].
 
* [[HowTo:Checkout CVS|Checkout Vegastrike CVS modules with various programs.]] - '''Deprecated'''
 
* [[HowTo:Checkout CVS|Checkout Vegastrike CVS modules with various programs.]] - '''Deprecated'''
 
'''NOTE: Vegastrike development has moved to SVN. CVS is still theoretically accessible, but the repository is months out of date and will never be updated again. There is no reason not to use Subversion instead.'''
 
'''NOTE: Vegastrike development has moved to SVN. CVS is still theoretically accessible, but the repository is months out of date and will never be updated again. There is no reason not to use Subversion instead.'''
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* [[HowTo:VCPP Compiling|Compiling from SVN under Visual C++]]
 
* [[HowTo:VCPP Compiling|Compiling from SVN under Visual C++]]
 
* [[HowTo:Cygwin Compiling|Compiling from SVN under Cygwin]] (may not work--enter at your own risk)
 
* [[HowTo:Cygwin Compiling|Compiling from SVN under Cygwin]] (may not work--enter at your own risk)
* [[HowTo:Compile from CVS|Compiling from SVN under your favourite Unixlike OS]]
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* [[HowTo:Compile from SVN on Linux|Compiling from SVN under your favourite Unixlike OS]]
 
* [[HowTo:Compile on OSX|Compiling from SVN on Mac OSX]]
 
* [[HowTo:Compile on OSX|Compiling from SVN on Mac OSX]]
 
* [[HowTo:Compile_from_released_source|Compiling from the released source]]
 
* [[HowTo:Compile_from_released_source|Compiling from the released source]]

Latest revision as of 15:15, 16 July 2013

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Wiki Home | FAQ | Manual | Database | HowTos | Development | MODs | Links

Game How-Tos Introduction

Modeling

This series of How-to articles is intended to take you through the full process of creating a model and adding it to Vega Strike.

Advanced Topics

Shaders

Artwork

Artwork related Howtos

Modding

Sourcecode HowTos

Obtain a copy of the development-version files

NOTE: Vegastrike development has moved to SVN. CVS is still theoretically accessible, but the repository is months out of date and will never be updated again. There is no reason not to use Subversion instead.

  • Moving data4.x to data - We recently (on May 1, 2008) moved the data4.x repository to "data". This has instructions on how to update your repository without checking out everything again.

Compile the Vega Strike sourcecode

Miscellaneous HowTos

See Also