Difference between revisions of "HowTos"

From VsWiki
Jump to: navigation, search
m
 
(3 intermediate revisions by 2 users not shown)
Line 5: Line 5:
  
 
{{warning_text |
 
{{warning_text |
| text='''Note:''' This page presents a very limited listing of some of the tutorials available for creating Vega Strike Engine content for space simulator and game Mods. For a complete and structured overview over the content pipeline including content requirements, creation and modding tools, <span class="plainlinks">[http://www.mycaal.com/<span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">loan modification</span>] assets creation, integration, testing, and submission process, please refer to the main [[Development|'''Development Portal''']].}}
+
| text='''Note:''' This page presents a very limited listing of some of the tutorials available for creating Vega Strike Engine content for space simulator and game Mods. For a complete and structured overview over the content pipeline including content requirements, creation and modding tools, assets creation, integration, testing, and submission process, please refer to the main [[Development|'''Development Portal''']].}}
  
 
= Modeling =
 
= Modeling =
Line 16: Line 16:
 
** [[HowTo:Smooth Groups|Understanding "Smooth Groups"]] - a Blender tutorial on splitting smooth groups...
 
** [[HowTo:Smooth Groups|Understanding "Smooth Groups"]] - a Blender tutorial on splitting smooth groups...
 
** [[HowTo:Bevel|Getting bevels to look good]] - a Blender tutorial on smooth shading and beveling...
 
** [[HowTo:Bevel|Getting bevels to look good]] - a Blender tutorial on smooth shading and beveling...
** [[HowTo:Weld|Smoothly Welding complex shapes]] - a Blender tutorial <span class="plainlinks">[http://www.wilmettepark.org/lakefront/commission <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">wilmette kochman</span>] on smooth welding...
+
** [[HowTo:Weld|Smoothly Welding complex shapes]] - a Blender tutorial on smooth welding...
 
** [[HowTo:Unwrap|Unwrapping your model]] - How to UV-map your ship so it can be textured
 
** [[HowTo:Unwrap|Unwrapping your model]] - How to UV-map your ship so it can be textured
 
*** [[HowTo:Unwrap in Blender|Using Blender to unwrap your model]] - A blender UV-mapping tutorial
 
*** [[HowTo:Unwrap in Blender|Using Blender to unwrap your model]] - A blender UV-mapping tutorial
Line 53: Line 53:
 
* [[HowTo:Checkout SVN (Ubuntu Linux)|Checkout Vega Strike's Subversion (SVN) modules in Ubuntu.]]
 
* [[HowTo:Checkout SVN (Ubuntu Linux)|Checkout Vega Strike's Subversion (SVN) modules in Ubuntu.]]
 
* [[HowTo:Checkout SVNMac|Checkout Vega Strike's Subversion (SVN) modules on Mac OSX.]]
 
* [[HowTo:Checkout SVNMac|Checkout Vega Strike's Subversion (SVN) modules on Mac OSX.]]
* [[HowTo:Checkout GIT|Use GIT to work on the Vega Strike Subversion (SVN) modules.]]
+
* [[HowTo:Checkout GIT|Checkout Vega Strikes Subversion (SVN) modules using GIT.]]
 +
* [[HowTo:Apply Patch|Apply patches to source code]] - latest changes that are under testing and didn't make it into SVN (yet) are [[https://sourceforge.net/p/vegastrike/patches/ available as patches on Review board]].
 
* [[HowTo:Checkout CVS|Checkout Vegastrike CVS modules with various programs.]] - '''Deprecated'''
 
* [[HowTo:Checkout CVS|Checkout Vegastrike CVS modules with various programs.]] - '''Deprecated'''
 
'''NOTE: Vegastrike development has moved to SVN. CVS is still theoretically accessible, but the repository is months out of date and will never be updated again. There is no reason not to use Subversion instead.'''
 
'''NOTE: Vegastrike development has moved to SVN. CVS is still theoretically accessible, but the repository is months out of date and will never be updated again. There is no reason not to use Subversion instead.'''
Line 61: Line 62:
 
* [[HowTo:VCPP Compiling|Compiling from SVN under Visual C++]]
 
* [[HowTo:VCPP Compiling|Compiling from SVN under Visual C++]]
 
* [[HowTo:Cygwin Compiling|Compiling from SVN under Cygwin]] (may not work--enter at your own risk)
 
* [[HowTo:Cygwin Compiling|Compiling from SVN under Cygwin]] (may not work--enter at your own risk)
* [[HowTo:Compile from CVS|Compiling from SVN under your favourite Unixlike OS]]
+
* [[HowTo:Compile from SVN on Linux|Compiling from SVN under your favourite Unixlike OS]]
 
* [[HowTo:Compile on OSX|Compiling from SVN on Mac OSX]]
 
* [[HowTo:Compile on OSX|Compiling from SVN on Mac OSX]]
 
* [[HowTo:Compile_from_released_source|Compiling from the released source]]
 
* [[HowTo:Compile_from_released_source|Compiling from the released source]]

Latest revision as of 15:15, 16 July 2013

View this site in other languages:   DeutschEnglishFrançaisEspañolPolskiItalianoNederlandsРуccкий简体中文


Wiki Home | FAQ | Manual | Database | HowTos | Development | MODs | Links

Game How-Tos Introduction

Modeling

This series of How-to articles is intended to take you through the full process of creating a model and adding it to Vega Strike.

Advanced Topics

Shaders

Artwork

Artwork related Howtos

Modding

Sourcecode HowTos

Obtain a copy of the development-version files

NOTE: Vegastrike development has moved to SVN. CVS is still theoretically accessible, but the repository is months out of date and will never be updated again. There is no reason not to use Subversion instead.

  • Moving data4.x to data - We recently (on May 1, 2008) moved the data4.x repository to "data". This has instructions on how to update your repository without checking out everything again.

Compile the Vega Strike sourcecode

Miscellaneous HowTos

See Also