Difference between revisions of "HowTos"

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(Obtain a copy of the development-version files)
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= Game HowTos =
 
= Game HowTos =
== Modelling ==
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== Modeling ==
 
''This series of How-to articles is intended to take you through the full process of creating a model and adding it to Vega Strike.''
 
''This series of How-to articles is intended to take you through the full process of creating a model and adding it to Vega Strike.''
 
* [[HowTo:Add Ships|Adding your ship to Vega Strike]] - An overview of how to create and add ships to the game
 
* [[HowTo:Add Ships|Adding your ship to Vega Strike]] - An overview of how to create and add ships to the game
 
** [[HowTo:Create Models]] - A summary on how to create a new model for Vega Strike
 
** [[HowTo:Create Models]] - A summary on how to create a new model for Vega Strike
 
*** [[HowTo:Model a Ship|Brad Mick's video tutorial on ship modelling]] - using Lightwave, but the concept is general: ''Rapid Prototyping''
 
*** [[HowTo:Model a Ship|Brad Mick's video tutorial on ship modelling]] - using Lightwave, but the concept is general: ''Rapid Prototyping''
*** [[HowTo:Create Ships in Wings3D|Creating a 3D-model using Wings3D]] - includes general guidance for other modelling programs
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*** [[HowTo:Create Ships in Wings3D|Creating a 3D-model using Wings3D]] - includes general guidance for other modeling programs
 
*** [[HowTo:Basic Blender Tutorial|A basic Blender3D tutorial]] - not specific to ships, though...
 
*** [[HowTo:Basic Blender Tutorial|A basic Blender3D tutorial]] - not specific to ships, though...
 
** [[HowTo:Smooth Groups|Understanding "Smooth Groups"]] - a Blender tutorial on splitting smooth groups...
 
** [[HowTo:Smooth Groups|Understanding "Smooth Groups"]] - a Blender tutorial on splitting smooth groups...
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*** [[HowTo:SuperrealisticTexturing|Tips for realistic-looking textures]]
 
*** [[HowTo:SuperrealisticTexturing|Tips for realistic-looking textures]]
 
*** [[HowTo:Make Animated Textures|Using animated textures on a model]]
 
*** [[HowTo:Make Animated Textures|Using animated textures on a model]]
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*** [[Development:Orbital_Planet_Surfaces|Creating Orbital Planet Surfaces]]
 
** [[HowTo:Edit BFXM files|Editing BFXM files (format spec)]]
 
** [[HowTo:Edit BFXM files|Editing BFXM files (format spec)]]
 
*** [[HowTo:Edit XMESH files|Editing the xmesh file of a ship]]
 
*** [[HowTo:Edit XMESH files|Editing the xmesh file of a ship]]

Revision as of 23:44, 27 July 2007

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Game HowTos

Modeling

This series of How-to articles is intended to take you through the full process of creating a model and adding it to Vega Strike.

Advanced Topics

Artwork

Artwork related Howtos

MODs

Miscellaneous

Sourcecode HowTos

Obtain a copy of the development-version files

NOTE: Vegastrike development has moved to SVN. CVS is still theoretically accessible, but the repository is months out of date and will never be updated again. There is no reason not to use Subversion instead.

Compile the Vega Strike sourcecode

Miscellaneous HowTos

See Also