Difference between revisions of "HowTos"

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m (Artwork)
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*** [[HowTo:SuperrealisticTexturing|Tips for realistic-looking textures]]
 
*** [[HowTo:SuperrealisticTexturing|Tips for realistic-looking textures]]
 
*** [[HowTo:Make Animated Textures|Using animated textures on a model]]
 
*** [[HowTo:Make Animated Textures|Using animated textures on a model]]
*** [[Development:Orbital_Planet_Surfaces|Creating Orbital Planet Surfaces]]
 
 
** [[HowTo:Edit BFXM files|Editing BFXM files (format spec)]]
 
** [[HowTo:Edit BFXM files|Editing BFXM files (format spec)]]
 
*** [[HowTo:Edit XMESH files|Editing the xmesh file of a ship]]
 
*** [[HowTo:Edit XMESH files|Editing the xmesh file of a ship]]

Revision as of 00:12, 21 January 2008

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Game HowTos

Modeling

This series of How-to articles is intended to take you through the full process of creating a model and adding it to Vega Strike.

Advanced Topics

New Stuff (The Shaders Age begins...)

Artwork

Artwork related Howtos

MODs

Miscellaneous

Sourcecode HowTos

Obtain a copy of the development-version files

NOTE: Vegastrike development has moved to SVN. CVS is still theoretically accessible, but the repository is months out of date and will never be updated again. There is no reason not to use Subversion instead.

Compile the Vega Strike sourcecode

Miscellaneous HowTos

See Also