Difference between revisions of "HowTos"

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==Artwork ==
 
==Artwork ==
 
''Artwork related Howtos''
 
''Artwork related Howtos''
* [[Development:System_Backgrounds|Generating star system backgrounds]]
 
* [[Development:Orbital_Planet_Surfaces|Creating Orbital Planet Surfaces]]
 
* [[Development:Cargo_(graphics)|Creating Cargo Graphics]]
 
 
* [[HowTo:Make Splash Screens|Making splash screens that display at startup]]
 
* [[HowTo:Make Splash Screens|Making splash screens that display at startup]]
* [[Development:Base Backgrounds|Making backgrounds for planets, bases, and capital ships]]
 
 
* [[HowTo:Add Warp Trails|Making autopiloting leave behind star dust]]
 
* [[HowTo:Add Warp Trails|Making autopiloting leave behind star dust]]
 
* [[HowTo:Radiosity baking in Blender|Radiosity baking in Blender]]
 
* [[HowTo:Radiosity baking in Blender|Radiosity baking in Blender]]

Revision as of 12:52, 13 March 2008

Wiki Home | FAQ | Manual | Database | HowTos | Development | MODs | Links

Game HowTos

Modeling

This series of How-to articles is intended to take you through the full process of creating a model and adding it to Vega Strike.

Advanced Topics

New Stuff (The Shaders Age begins...)

Artwork

Artwork related Howtos

MODs

Miscellaneous

Sourcecode HowTos

Obtain a copy of the development-version files

NOTE: Vegastrike development has moved to SVN. CVS is still theoretically accessible, but the repository is months out of date and will never be updated again. There is no reason not to use Subversion instead.

Compile the Vega Strike sourcecode

Miscellaneous HowTos

See Also