Difference between revisions of "HowTos"

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(Compile the Vega Strike sourcecode: Link to new tarball compiling)
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* [[HowTo:Compile from CVS|Compiling from SVN under your favourite Unixlike OS]]
 
* [[HowTo:Compile from CVS|Compiling from SVN under your favourite Unixlike OS]]
 
* [[HowTo:Compile on OSX|Compiling from SVN on Mac OSX]]
 
* [[HowTo:Compile on OSX|Compiling from SVN on Mac OSX]]
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* [[HowTo:Compile_from_released_source|Compile from the released source]]
 
* Debug a Vega Strike Compilation  
 
* Debug a Vega Strike Compilation  
 
** [[HowTo:Use GDB|Debugging on your Unixlike OS using GDB]]
 
** [[HowTo:Use GDB|Debugging on your Unixlike OS using GDB]]

Revision as of 15:51, 20 December 2009

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Wiki Home | FAQ | Manual | Database | HowTos | Development | MODs | Links

Game HowTos

Modeling

This series of How-to articles is intended to take you through the full process of creating a model and adding it to Vega Strike.

Advanced Topics

New Stuff (The Shaders Age begins...)

Artwork

Artwork related Howtos

MODs


Sourcecode HowTos

Obtain a copy of the development-version files

NOTE: Vegastrike development has moved to SVN. CVS is still theoretically accessible, but the repository is months out of date and will never be updated again. There is no reason not to use Subversion instead.

  • Moving data4.x to data - We recently (on May 1, 2008) moved the data4.x repository to "data". This has instructions on how to update your repository without checking out everything again.

Compile the Vega Strike sourcecode

Miscellaneous HowTos

See Also