Difference between revisions of "HowTos"

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(Compile the Vega Strike sourcecode)
(Compile the Vega Strike sourcecode)
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* [[HowTo:VCPP Compiling|Compiling from CVS under Visual C++]]
 
* [[HowTo:VCPP Compiling|Compiling from CVS under Visual C++]]
 
* [[HowTo:Cygwin Compiling|Compiling from CVS under Cygwin]]
 
* [[HowTo:Cygwin Compiling|Compiling from CVS under Cygwin]]
* [[HowTo:Compile from CVS|Compiling from CVS under your favourite Unixlike OS]]
+
* [[HowTo:Compile from CVS|Compiling from SVN under your favourite Unixlike OS]]
 +
* [[HowTo:Compile on OSX|Compiling from SVN on Mac OSX]]
 
* Debug a Vega Strike Compilation  
 
* Debug a Vega Strike Compilation  
** [[HowTo:Use GDB|Debugging on Linux using GDB]]
+
** [[HowTo:Use GDB|Debugging on your Unixlike OS using GDB]]
 
** [[HowTo:Use Dr Watson|Debugging on Windows using Dr Watson]]
 
** [[HowTo:Use Dr Watson|Debugging on Windows using Dr Watson]]
 
TODO
 
TODO

Revision as of 13:52, 7 October 2006

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Game HowTos

Modelling

This series of How-to articles is intended to take you through the full process of creating a model and adding it to Vega Strike.

Advanced Topics

Artwork

Artwork related Howtos

MODs

Miscellaneous

Sourcecode HowTos

Obtain a copy of the development-version files

NOTE: vegastrike-devel has moved to SVN. Anonymous CVS is extremely unstable at the moment. It is highly recommended that you use Subversion instead.

Compile the Vega Strike sourcecode

TODO

  • Compiling from SVN under Visual C++
  • Compiling from SVN under Cygwin
  • Compiling from SVN under your favourite Unixlike OS

Miscellaneous HowTos

See Also