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  • * [[Manual:Cheats|Cheats]] - Cheating the game - Note: contains spoilers. As you read through this manual, you will note references to various keys. These key references appear as: {{Key:EN:W}} re
    9 KB (1,445 words) - 20:26, 25 April 2015
  • NOTE: Devs are mostly active on Gitter now. NOTE: Users may be interested in matrix.org as it can bridge between the network
    6 KB (866 words) - 13:09, 7 January 2022
  • | text='''Note:''' This page presents a very limited listing of some of the tutorials avai '''NOTE: Vegastrike development has moved to SVN. CVS is still theoretically access
    5 KB (789 words) - 16:15, 16 July 2013
  • ** NOTE: If you have more, strange things may happen, as it will probably overrun t
    16 KB (2,426 words) - 23:29, 8 January 2013
  • Note for people with an old project (such as ''vega-new-proj''):
    13 KB (1,916 words) - 23:28, 8 January 2013
  • Note that not all cargo takes up the same amount of space in the cargo hold.
    5 KB (762 words) - 00:22, 20 October 2013
  • ...he occasional nugget of information will surface. These news reports often note ''DEMAND for goods'' in specific locations, or a ''SURPLUS of goods'' in ot
    5 KB (810 words) - 20:39, 20 February 2013
  • ...ot Most scenarios do not involve save games and will ignore those options. Note that the default scenario will utilize the save game you specify. If you ig
    3 KB (498 words) - 09:13, 7 April 2008
  • ...l (3D) representation of your opponent. As you hit your opponent, you will note that their shields reduce to nil. At this stage, any further hits begin dam
    3 KB (504 words) - 01:43, 14 March 2008
  • ''Note :'' The final row gives the section and the line number where the parameter This selection sets the Video Resolution for Vega Strike to use. Please note the larger the resolution, the greater the processing power is needed.
    18 KB (2,542 words) - 21:52, 2 July 2014
  • ...ke days, the user must use autopilot and F9 and F10 to compress time). '''[Note: Time Compression is now deprecated, please use the [[Manual:Insystem trave
    6 KB (990 words) - 23:31, 8 January 2013
  • Note: on the Mac you will notice significant performance improvements by running
    6 KB (863 words) - 00:41, 24 November 2013
  • Note: In Vega Strike, there is an ongoing effort to make the economy much more ...tures directory (so this example points to \textures\cargo\tungsten.png). Note that the graphics files may be .png or .jpg format, and should be 128 x 128
    9 KB (1,528 words) - 13:20, 19 September 2010
  • Please note that we do not allow licenses not mentioned above, in particular:
    9 KB (1,391 words) - 11:48, 19 February 2014
  • ...:Advanced:Variables|physics/ecm_energy_cost]]</code>). Therefore, you will note that weapon and [[Terminology:Jump|jump]] energy may reduce while ECM is ac
    3 KB (378 words) - 04:34, 28 June 2013
  • Note: The boxes' size does not correlate with population size. Note: Uln are presumed to have been presapient during the period of Ancient inte
    3 KB (399 words) - 18:50, 21 March 2011
  • NOTE: Now taken over by starbright.
    759 bytes (104 words) - 02:46, 30 May 2010
  • </tt> (note that there is no space between -M and modname. NOTE: sectors should be in a sectors subdir ([[VegaTrek|Mods:Vega Trek]] has sec
    4 KB (596 words) - 23:29, 8 January 2013
  • = Sad Note = * ''Note that you must enter a name with the extension .xunit in the export dialog,
    9 KB (1,522 words) - 23:29, 8 January 2013
  • NOTE:Recently the SVN location of the data directory has changed. Use svn -swit ...egastrike module as well, which contains source code for them to compile. (Note that compiling Vega Strike on Mac OS X is considered very difficult.)
    20 KB (3,220 words) - 03:30, 6 August 2013
  • Well, that's it. You should also note that your instument documentation has information on other key uses, but th
    6 KB (996 words) - 23:09, 9 March 2013
  • Note that this key is language independent, so future templates will look like t
    14 KB (2,231 words) - 03:44, 16 July 2013
  • ...ility. '''Edit Mode''' allows you to edit the specifics of a created path. Note that all newly created paths will have to be edited before they are useable A source node and a destination node define each path the player creates. (Note: another way to think of nodes is points; any trip has a starting point and
    10 KB (1,749 words) - 23:30, 8 January 2013
  • ...is a condensed form of the more common functions mentioned in this manual. Note that on re-activating the Map Screen, whichever mode was last viewed is the
    2 KB (365 words) - 17:26, 27 February 2007
  • ...activate the drive and return to your previous flight control. Please also note that your weapon systems are disabled while the '''SPEC''' drive is activat
    6 KB (878 words) - 02:09, 7 December 2007
  • ===Final note===
    3 KB (484 words) - 10:54, 13 August 2010
  • Please note the {{Key:EN:T}} {{Key:EN:N}} {{Key:EN:U}} and {{Key:EN:H}} targeting featu
    4 KB (646 words) - 04:39, 9 October 2007
  • ..., bases, jump routes as well as known spacecraft, color coded by faction. Note that jump route lines between factions will display a half/half color from ...superimposed onto the Sector Map, the flightpath only or Sector Map only. Note that you have to select the path to be visible in the [[Manual:Navigation_C
    3 KB (458 words) - 14:49, 5 March 2007
  • ...cargo, any mission cargo, and upgrades that are stored in your cargo bay. Note that the topmost shown cargo may be ejected.
    9 KB (1,400 words) - 11:35, 12 June 2008
  • ...in bold and bracketed (for example: '''[LMB]'''), please press that key. Note that '''[LMB]''' and '''[RMB]''' are left and right mouse buttons respectiv ...e of base you are on (Atlantis is an Oceanic Planet). Underneath, you may note that you have 13,500 credits to spend, and 500 cargo spaces to fill. Your
    22 KB (3,876 words) - 05:09, 25 October 2009
  • Please note that time compression is '''extremely buggy''' and may cause unpredictable Note: This Function is Disabled in v0.5.0 and Subsequent Versions
    2 KB (372 words) - 12:56, 15 May 2013
  • ...e first time, the '''Hangar''' is the in-game screen you encounter first. Note the ship located in the foreground. This is your current ship. At the beg
    1 KB (204 words) - 00:32, 19 October 2013
  • ...king on the {{Button:Accept}} button at the bottom of the screen. You will note that your Active Missions will have increased by one.
    3 KB (459 words) - 18:46, 19 October 2013
  • ...e in the center of the holo-vid, with the third view-screen at the bottom. Note that the view-screens have scrollbars where the information displayed is gr ...ave the funds available. When marked white, the upgrade may be installed. Note that upgrades marked ''Add'' (e.g. Add Capacitance) allow you to purchase a
    5 KB (823 words) - 18:11, 22 January 2007
  • '' '''Note:''' Digital hatswitches will "chord". If you supply commands for "left", " '' '''Note (2):''' Digital hatswitch support is disabled by default in the CVS tree.
    37 KB (4,751 words) - 10:18, 26 July 2016
  • ...a (so probably not Windows 2000). Apparently no Platform SDK is necessary. Note that it is required that the local file and directory structure is identica #* Note that Debug versions will be very slow (I get 5 frames/second on my Pentium3
    17 KB (2,819 words) - 05:22, 24 February 2014
  • ...Docked(self.player)</code> - verify if the player is docked to the planet. Note that you need to 'read' the meaning from right to left in this case. ...getDistance(self.player)</code> - The distance to the center of an object. Note that when landed on a planet, the distance is the actual planet radius.
    8 KB (1,383 words) - 10:11, 11 July 2010
  • Note that these comments are also included in '''[http://vegastrike.svn.sourcefo
    3 KB (482 words) - 12:28, 22 April 2008
  • | text=Please note that Microsoft Office tools and Windows tools in general (like Windows Note
    3 KB (401 words) - 17:08, 1 March 2011
  • '''NOTE''': you may get the message "[update aborted]: end of file from server (con
    10 KB (1,585 words) - 19:52, 24 May 2006
  • Future note: If you wanted to add a campaign to the privateer mission you would most li Note: Python code must be on a line by itself without any indentations--it needs
    7 KB (990 words) - 19:27, 22 March 2020
  • **** <code>TextRows = "#"</code> - Number of rows displayed (Note: If sprite is not large enough, the maximum number of rows possible is disp One note regarding negative values in <code>scaleX</code> and <code>scaleY</code> :
    14 KB (1,919 words) - 18:26, 21 July 2013
  • ...''VAR_''' to allow the code to recognise that it is a dynamic word. Please note that all variables are separated by an underscore '_'. ...resent. For a full list of factions, reference the link at the top. Please note the faction you are docked at could still hate one of the factions in the n
    6 KB (888 words) - 23:29, 8 January 2013
  • | text='''Note:''' The main modeling page has moved to ''[[Development:Model_Guidelines]]' *[http://forums.vega-strike.org/viewtopic.php?t=3419 Luddites = headaches] '''Note: is now [[HowTo:Add Ships]].'''
    3 KB (423 words) - 23:29, 8 January 2013
  • ** NOTE: planets and jumps can have any (not light) tags nested inside. This create ...take you to. (usually only one, but more will make the jump point random). NOTE that the presence of this attribute is the only criteria for the planet bei
    12 KB (1,976 words) - 16:12, 9 February 2014
  • Note that some sprite-based effects can behave strangely while the game is pause ** Note that the default binding for F9 is time acceleration, not time deceleration
    6 KB (1,093 words) - 23:30, 8 January 2013
  • ...be used. ''Exclusive'', but empty list or absent field allows everything. Note that it's applied after - and thus added to - the restrictions of a carryin
    14 KB (2,144 words) - 05:03, 5 February 2014
  • ''Note: The Ship Packs will be super ceded by the 0.3.x branch which will have som
    4 KB (694 words) - 15:58, 26 May 2007
  • NOTE: Microsoft Works has problems with the long description columns. For a fre
    2 KB (341 words) - 10:00, 28 June 2010
  • ''NOTE: Temporary model exists, so don't sweat this one too much.''
    5 KB (611 words) - 11:23, 15 September 2005

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