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  • * [[Manual:Cheats|Cheats]] - Cheating the game - Note: contains spoilers. As you read through this manual, you will note references to various keys. These key references appear as: {{Key:EN:W}} re
    9 KB (1,445 words) - 20:26, 25 April 2015
  • NOTE: Devs are mostly active on Gitter now. NOTE: Users may be interested in matrix.org as it can bridge between the network
    6 KB (866 words) - 13:09, 7 January 2022
  • | text='''Note:''' This page presents a very limited listing of some of the tutorials avai '''NOTE: Vegastrike development has moved to SVN. CVS is still theoretically access
    5 KB (789 words) - 16:15, 16 July 2013
  • ** NOTE: If you have more, strange things may happen, as it will probably overrun t
    16 KB (2,426 words) - 23:29, 8 January 2013
  • Note for people with an old project (such as ''vega-new-proj''):
    13 KB (1,916 words) - 23:28, 8 January 2013
  • Note that not all cargo takes up the same amount of space in the cargo hold.
    5 KB (762 words) - 00:22, 20 October 2013
  • ...he occasional nugget of information will surface. These news reports often note ''DEMAND for goods'' in specific locations, or a ''SURPLUS of goods'' in ot
    5 KB (810 words) - 20:39, 20 February 2013
  • ...ot Most scenarios do not involve save games and will ignore those options. Note that the default scenario will utilize the save game you specify. If you ig
    3 KB (498 words) - 09:13, 7 April 2008
  • ...l (3D) representation of your opponent. As you hit your opponent, you will note that their shields reduce to nil. At this stage, any further hits begin dam
    3 KB (504 words) - 01:43, 14 March 2008
  • ''Note :'' The final row gives the section and the line number where the parameter This selection sets the Video Resolution for Vega Strike to use. Please note the larger the resolution, the greater the processing power is needed.
    18 KB (2,542 words) - 21:52, 2 July 2014
  • ...ke days, the user must use autopilot and F9 and F10 to compress time). '''[Note: Time Compression is now deprecated, please use the [[Manual:Insystem trave
    6 KB (990 words) - 23:31, 8 January 2013
  • Note: on the Mac you will notice significant performance improvements by running
    6 KB (863 words) - 00:41, 24 November 2013
  • Note: In Vega Strike, there is an ongoing effort to make the economy much more ...tures directory (so this example points to \textures\cargo\tungsten.png). Note that the graphics files may be .png or .jpg format, and should be 128 x 128
    9 KB (1,528 words) - 13:20, 19 September 2010
  • Please note that we do not allow licenses not mentioned above, in particular:
    9 KB (1,391 words) - 11:48, 19 February 2014
  • ...:Advanced:Variables|physics/ecm_energy_cost]]</code>). Therefore, you will note that weapon and [[Terminology:Jump|jump]] energy may reduce while ECM is ac
    3 KB (378 words) - 04:34, 28 June 2013
  • Note: The boxes' size does not correlate with population size. Note: Uln are presumed to have been presapient during the period of Ancient inte
    3 KB (399 words) - 18:50, 21 March 2011
  • NOTE: Now taken over by starbright.
    759 bytes (104 words) - 02:46, 30 May 2010
  • </tt> (note that there is no space between -M and modname. NOTE: sectors should be in a sectors subdir ([[VegaTrek|Mods:Vega Trek]] has sec
    4 KB (596 words) - 23:29, 8 January 2013
  • = Sad Note = * ''Note that you must enter a name with the extension .xunit in the export dialog,
    9 KB (1,522 words) - 23:29, 8 January 2013
  • NOTE:Recently the SVN location of the data directory has changed. Use svn -swit ...egastrike module as well, which contains source code for them to compile. (Note that compiling Vega Strike on Mac OS X is considered very difficult.)
    20 KB (3,220 words) - 03:30, 6 August 2013
  • Well, that's it. You should also note that your instument documentation has information on other key uses, but th
    6 KB (996 words) - 23:09, 9 March 2013
  • Note that this key is language independent, so future templates will look like t
    14 KB (2,231 words) - 03:44, 16 July 2013
  • ...ility. '''Edit Mode''' allows you to edit the specifics of a created path. Note that all newly created paths will have to be edited before they are useable A source node and a destination node define each path the player creates. (Note: another way to think of nodes is points; any trip has a starting point and
    10 KB (1,749 words) - 23:30, 8 January 2013
  • ...is a condensed form of the more common functions mentioned in this manual. Note that on re-activating the Map Screen, whichever mode was last viewed is the
    2 KB (365 words) - 17:26, 27 February 2007
  • ...activate the drive and return to your previous flight control. Please also note that your weapon systems are disabled while the '''SPEC''' drive is activat
    6 KB (878 words) - 02:09, 7 December 2007
  • ===Final note===
    3 KB (484 words) - 10:54, 13 August 2010
  • Please note the {{Key:EN:T}} {{Key:EN:N}} {{Key:EN:U}} and {{Key:EN:H}} targeting featu
    4 KB (646 words) - 04:39, 9 October 2007
  • ..., bases, jump routes as well as known spacecraft, color coded by faction. Note that jump route lines between factions will display a half/half color from ...superimposed onto the Sector Map, the flightpath only or Sector Map only. Note that you have to select the path to be visible in the [[Manual:Navigation_C
    3 KB (458 words) - 14:49, 5 March 2007
  • ...cargo, any mission cargo, and upgrades that are stored in your cargo bay. Note that the topmost shown cargo may be ejected.
    9 KB (1,400 words) - 11:35, 12 June 2008
  • ...in bold and bracketed (for example: '''[LMB]'''), please press that key. Note that '''[LMB]''' and '''[RMB]''' are left and right mouse buttons respectiv ...e of base you are on (Atlantis is an Oceanic Planet). Underneath, you may note that you have 13,500 credits to spend, and 500 cargo spaces to fill. Your
    22 KB (3,876 words) - 05:09, 25 October 2009
  • Please note that time compression is '''extremely buggy''' and may cause unpredictable Note: This Function is Disabled in v0.5.0 and Subsequent Versions
    2 KB (372 words) - 12:56, 15 May 2013
  • ...e first time, the '''Hangar''' is the in-game screen you encounter first. Note the ship located in the foreground. This is your current ship. At the beg
    1 KB (204 words) - 00:32, 19 October 2013
  • ...king on the {{Button:Accept}} button at the bottom of the screen. You will note that your Active Missions will have increased by one.
    3 KB (459 words) - 18:46, 19 October 2013
  • ...e in the center of the holo-vid, with the third view-screen at the bottom. Note that the view-screens have scrollbars where the information displayed is gr ...ave the funds available. When marked white, the upgrade may be installed. Note that upgrades marked ''Add'' (e.g. Add Capacitance) allow you to purchase a
    5 KB (823 words) - 18:11, 22 January 2007
  • '' '''Note:''' Digital hatswitches will "chord". If you supply commands for "left", " '' '''Note (2):''' Digital hatswitch support is disabled by default in the CVS tree.
    37 KB (4,751 words) - 10:18, 26 July 2016
  • ...a (so probably not Windows 2000). Apparently no Platform SDK is necessary. Note that it is required that the local file and directory structure is identica #* Note that Debug versions will be very slow (I get 5 frames/second on my Pentium3
    17 KB (2,819 words) - 05:22, 24 February 2014
  • ...Docked(self.player)</code> - verify if the player is docked to the planet. Note that you need to 'read' the meaning from right to left in this case. ...getDistance(self.player)</code> - The distance to the center of an object. Note that when landed on a planet, the distance is the actual planet radius.
    8 KB (1,383 words) - 10:11, 11 July 2010
  • Note that these comments are also included in '''[http://vegastrike.svn.sourcefo
    3 KB (482 words) - 12:28, 22 April 2008
  • | text=Please note that Microsoft Office tools and Windows tools in general (like Windows Note
    3 KB (401 words) - 17:08, 1 March 2011
  • '''NOTE''': you may get the message "[update aborted]: end of file from server (con
    10 KB (1,585 words) - 19:52, 24 May 2006
  • Future note: If you wanted to add a campaign to the privateer mission you would most li Note: Python code must be on a line by itself without any indentations--it needs
    7 KB (990 words) - 19:27, 22 March 2020
  • **** <code>TextRows = "#"</code> - Number of rows displayed (Note: If sprite is not large enough, the maximum number of rows possible is disp One note regarding negative values in <code>scaleX</code> and <code>scaleY</code> :
    14 KB (1,919 words) - 18:26, 21 July 2013
  • ...''VAR_''' to allow the code to recognise that it is a dynamic word. Please note that all variables are separated by an underscore '_'. ...resent. For a full list of factions, reference the link at the top. Please note the faction you are docked at could still hate one of the factions in the n
    6 KB (888 words) - 23:29, 8 January 2013
  • | text='''Note:''' The main modeling page has moved to ''[[Development:Model_Guidelines]]' *[http://forums.vega-strike.org/viewtopic.php?t=3419 Luddites = headaches] '''Note: is now [[HowTo:Add Ships]].'''
    3 KB (423 words) - 23:29, 8 January 2013
  • ** NOTE: planets and jumps can have any (not light) tags nested inside. This create ...take you to. (usually only one, but more will make the jump point random). NOTE that the presence of this attribute is the only criteria for the planet bei
    12 KB (1,976 words) - 16:12, 9 February 2014
  • Note that some sprite-based effects can behave strangely while the game is pause ** Note that the default binding for F9 is time acceleration, not time deceleration
    6 KB (1,093 words) - 23:30, 8 January 2013
  • ...be used. ''Exclusive'', but empty list or absent field allows everything. Note that it's applied after - and thus added to - the restrictions of a carryin
    14 KB (2,144 words) - 05:03, 5 February 2014
  • ''Note: The Ship Packs will be super ceded by the 0.3.x branch which will have som
    4 KB (694 words) - 15:58, 26 May 2007
  • NOTE: Microsoft Works has problems with the long description columns. For a fre
    2 KB (341 words) - 10:00, 28 June 2010
  • ''NOTE: Temporary model exists, so don't sweat this one too much.''
    5 KB (611 words) - 11:23, 15 September 2005
  • NOTE: Microsoft Works has problems with the long description columns. For a fre
    18 KB (2,791 words) - 08:23, 9 February 2014
  • and download the very big file (almost 300mb). Note the name: if the big file is called wcu-alpha-main-uptopatch11.zip it means
    2 KB (264 words) - 07:55, 15 September 2005
  • '''Note:''' The absense of Rlaan and Aera items is ''not'' due to incompleteness. T
    693 bytes (86 words) - 07:13, 16 August 2007
  • ...to/in conjunction with ejecting. I.e. if a player ejects, they can post a note on the BBS requesting extraction. In the ship upgrades screen, display a short note describing why you cannot install upgrade x (already installed/higher versi
    79 KB (12,443 words) - 02:29, 25 February 2014
  • ...tion. -ffast-math will cause problems in code that checks for infinities. Note that in the first flag there's a capital 'o', not a zero. '''Note:''' The configure script currently has a bug that can cause it to incorrect
    12 KB (1,810 words) - 19:09, 22 April 2015
  • ...costs down, their ability to comprehend instructions is somewhat limited. NOTE: Certain aberrations with this particular model have been noticed in conjun
    15 KB (2,357 words) - 06:30, 19 April 2005
  • ...Whether to draw crosshairs in Chase Cam view ("Cockpit::Behind" command). Note that crosshairs are noticeably displaced. ** Note: if no in-flight mouse control is needed, both mouse_cursor and warp_mouse
    81 KB (11,401 words) - 05:48, 26 February 2019
  • An interesting note is that the Aera and Bzbr homeworlds would both be considered overgrown by
    19 KB (2,790 words) - 15:44, 9 July 2014
  • ''NOTE: Should this be moved to the [[Cargo:Old:Research|Old Research]] items?''
    645 bytes (86 words) - 07:03, 17 August 2007
  • ...ts, as well as exotic tastes and commercial viability of alien food crops. NOTE: This is an old research item. Move BACK.
    555 bytes (83 words) - 18:29, 5 September 2010
  • ...owever, the CMT feared very little: there was no longer any competition of note to gain upon them. All other transport of goods was in-system, governmental
    7 KB (1,087 words) - 09:10, 21 December 2007
  • ...exture part 6. You may easily create a small script to do the job for you. Note: the underscore "_" separator is essential in your final textures. Note that this also makes your image double so try to change image b before you
    17 KB (2,718 words) - 15:58, 22 February 2014
  • ==End note==
    6 KB (986 words) - 23:27, 8 January 2013
  • ...Shop with many commercial and many free fonts. Specific license may vary. Note [http://new.myfonts.com/search/designer%3ALarabie+lowest_price%3A%5B*+TO+0%
    15 KB (2,023 words) - 01:19, 9 August 2016
  • ."NOTE: Every tag that doesn't need additional data\n"
    116 KB (13,480 words) - 16:46, 13 May 2005
  • A note to requesters: [[Vegastrike]] is, and will be for a long time to come, a ''
    3 KB (426 words) - 15:51, 2 June 2005
  • ...Myztherian Octpanther were let loose in a campanile". On a more disturbing note, the Rlaan central archives possess the largest collection of data concerni
    10 KB (1,555 words) - 18:14, 11 March 2011
  • ...e from unknown power source, etc.) and B) apparently didn't consider most (note, not all) organics to be a target.
    1 KB (130 words) - 23:31, 8 January 2013
  • Saahasayaay sapient. Note that none of the previous individual's
    19 KB (3,010 words) - 23:31, 8 January 2013
  • ...es could adapt, leading one noted [[Species:Humanity|human]] researcher to note upon seeing them, "It was as if I had suddenly come across a spacecraft pil
    5 KB (852 words) - 23:31, 8 January 2013
  • Note: [[User:Turbo|Turbo]] created a new image for this, discussed here: http:/
    727 bytes (108 words) - 23:13, 8 January 2013
  • <font style="font-size:larger;">'''Please note that this page is not intended to replace sites like [http://happypenguin.o
    10 KB (1,605 words) - 16:34, 21 May 2018
  • | text='''Note:''' If you wish to contribute a new or updated model (ship, installation, t ...ular aesthetic guidelines, please see the [[Artstyle guides]] page. Please note that many of the existing models are used because of expedience, not becaus
    20 KB (3,158 words) - 07:52, 16 February 2014
  • '''Note:''' If you wish to contribute a ship to the game Vega Strike, please see th
    1 KB (211 words) - 08:35, 28 November 2011
  • ==A note on the Dgn within Shaper society==
    25 KB (4,072 words) - 14:37, 31 July 2010
  • ...''. However, the assumption is that your modeller can export to '''OBJ'''. Note that when using Wings3D, the file format saved is .wings, which is not supp | text=Please note that converting obj->bfxm is not implemented. Further, conversion obj->bfxm
    15 KB (2,608 words) - 23:28, 8 January 2013
  • NOTE: The above colors do not describe the vessel texturing scheme which can be
    3 KB (338 words) - 01:42, 29 August 2008
  • ...ng secrets of note, or even knowledge of the existence of these secrets of note are augmented with mental and physical blocks to prevent them from speaking
    6 KB (885 words) - 17:01, 11 March 2011
  • ...l (3D) representation of your opponent. As you hit your opponent, you will note that their shields reduce to nil. At this stage, any further hits begin dam
    3 KB (515 words) - 01:45, 14 March 2008
  • Note: Currently the game code that assigns gender to ships does not function, bu
    18 KB (2,994 words) - 23:27, 8 January 2013
  • ...rphic Klk'k bodyplan an insult to the ideal of the human form, made little note of this fact and proceeded to enact harsh subjugation on the Klk'k. Not lon
    3 KB (384 words) - 14:45, 13 January 2009
  • ...iki>[http://forums.vega-strike.org/ This is a link to the forums]</nowiki> Note the space between the end of the address and the link text.
    2 KB (245 words) - 01:36, 24 February 2013
  • '''Note: Visual C++ 6 is no longer supported, see [[HowTo:VCPP Compiling#Visual C.2
    1 KB (196 words) - 00:42, 13 January 2008
  • ...also participate. To create this, there are a number of changes required. Note that the changes described here are without any knowledge about the actual
    7 KB (1,247 words) - 21:37, 19 February 2014
  • Note on the original models. Because the original 2D images were so pixilated ma ''Note: The above sizes are minimum values for submitted originals. Higher resolut
    12 KB (1,963 words) - 05:49, 3 May 2006
  • ''Note: The following analysis assumes the reader to have played Privateer/Righteo NOTE: This Sandoval character will remain a bit of a mystery; in the sense that
    37 KB (6,412 words) - 20:34, 9 February 2007
  • Note that Terrans and Pilgrims, although slightly different human subspecies, th ...ection from whistle blowers through his influence in the Black Ops forces. Note that Black Ops forces do have a share of the official budget, but Tolwyn ne
    8 KB (1,303 words) - 23:22, 3 October 2005
  • ...ark themselves in front of their capship so that they may be tractored in. Note that they will not defend themselves in this case.
    3 KB (602 words) - 23:16, 3 October 2005
  • ...s have the name Lynch in them. (Sorely missing: Lynch Trust.. :-)) Anyhow, note also 3 companies have "Omni" in them. We could have it that Omniscan makes Note: Izanami corp. (rememberd from Original Pr) usually delivers computers, sof
    7 KB (1,061 words) - 17:29, 7 January 2006
  • ...ection from whistle blowers through his influence in the Black Ops forces. Note that Black Ops forces do have a share of the official budget, but Tolwyn ne ...guish them, but it does mean not all pirates would behave in the same way. Note that under this classification, Retros would be a sub-type of pirates.''
    5 KB (783 words) - 18:12, 10 December 2005
  • Note that Terrans and Pilgrims, although slightly different human subspecies, th
    7 KB (1,152 words) - 23:18, 3 October 2005
  • ...ext, {{kbd|F9}}) and make sure they're really pointing inward the sphere. (Note that you ''must'' be in edit mode to see or enable the drawing of normals.)
    9 KB (1,550 words) - 02:35, 18 June 2015
  • ''NOTE: These are some of the questions the deep plot should answer (pasted from a
    17 KB (2,974 words) - 09:23, 11 December 2005
  • #{{note|r1}}[http://www.geocities.com/Area51/Chamber/6528/timline.html WC Timeline] #{{note|r2}}[http://www.wcnews.com WC News]
    5 KB (813 words) - 12:22, 19 December 2005
  • {{note|r1}}[http://home.iprimus.com.au/Wedge009/WC1/script.html WC1 Script]
    5 KB (838 words) - 00:36, 19 December 2005
  • {{note|r1}} [http://home.iprimus.com.au/Wedge009/WC1/script.html WC1 Script]
    2 KB (386 words) - 05:07, 18 December 2005
  • Note however that while Karma affects mostly trust, Karma is non-faction-specifi (Note: Are karma and "general trust" the same thing? Almost. General trust is a s
    3 KB (616 words) - 21:03, 11 January 2006
  • {{note|r1}} [http://www.wcnews.com/enc/part1.shtml CIC Timeline] {{note|r2}} [http://www.wcnews.com/encyclopedia/showrecord.php?id=1550 CIC Encyclo
    453 bytes (70 words) - 05:25, 19 December 2005
  • {{note|r1}} [http://www.wcnews.com/enc/part1.shtml CIC Timeline] {{note|r2}} [http://www.wcnews.com/encyclopedia/showrecord.php?name=Hari CIC Encyc
    926 bytes (148 words) - 11:54, 19 December 2005
  • Please note that the official standard for support tools is:
    3 KB (464 words) - 02:03, 2 June 2015

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