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  • * [[Manual:Cheats|Cheats]] - Cheating the game - Note: contains spoilers. As you read through this manual, you will note references to various keys. These key references appear as: {{Key:EN:W}} re
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  • NOTE: Devs are mostly active on Gitter now. NOTE: Users may be interested in matrix.org as it can bridge between the network
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  • | text='''Note:''' This page presents a very limited listing of some of the tutorials avai '''NOTE: Vegastrike development has moved to SVN. CVS is still theoretically access
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  • ** NOTE: If you have more, strange things may happen, as it will probably overrun t
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  • Note for people with an old project (such as ''vega-new-proj''):
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  • Note that not all cargo takes up the same amount of space in the cargo hold.
    5 KB (762 words) - 00:22, 20 October 2013
  • ...he occasional nugget of information will surface. These news reports often note ''DEMAND for goods'' in specific locations, or a ''SURPLUS of goods'' in ot
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  • ...ot Most scenarios do not involve save games and will ignore those options. Note that the default scenario will utilize the save game you specify. If you ig
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  • ...l (3D) representation of your opponent. As you hit your opponent, you will note that their shields reduce to nil. At this stage, any further hits begin dam
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  • ''Note :'' The final row gives the section and the line number where the parameter This selection sets the Video Resolution for Vega Strike to use. Please note the larger the resolution, the greater the processing power is needed.
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  • ...ke days, the user must use autopilot and F9 and F10 to compress time). '''[Note: Time Compression is now deprecated, please use the [[Manual:Insystem trave
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  • Note: on the Mac you will notice significant performance improvements by running
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  • Note: In Vega Strike, there is an ongoing effort to make the economy much more ...tures directory (so this example points to \textures\cargo\tungsten.png). Note that the graphics files may be .png or .jpg format, and should be 128 x 128
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  • Please note that we do not allow licenses not mentioned above, in particular:
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  • ...:Advanced:Variables|physics/ecm_energy_cost]]</code>). Therefore, you will note that weapon and [[Terminology:Jump|jump]] energy may reduce while ECM is ac
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  • Note: The boxes' size does not correlate with population size. Note: Uln are presumed to have been presapient during the period of Ancient inte
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  • NOTE: Now taken over by starbright.
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  • </tt> (note that there is no space between -M and modname. NOTE: sectors should be in a sectors subdir ([[VegaTrek|Mods:Vega Trek]] has sec
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  • = Sad Note = * ''Note that you must enter a name with the extension .xunit in the export dialog,
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  • NOTE:Recently the SVN location of the data directory has changed. Use svn -swit ...egastrike module as well, which contains source code for them to compile. (Note that compiling Vega Strike on Mac OS X is considered very difficult.)
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  • Well, that's it. You should also note that your instument documentation has information on other key uses, but th
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  • Note that this key is language independent, so future templates will look like t
    14 KB (2,231 words) - 03:44, 16 July 2013
  • ...ility. '''Edit Mode''' allows you to edit the specifics of a created path. Note that all newly created paths will have to be edited before they are useable A source node and a destination node define each path the player creates. (Note: another way to think of nodes is points; any trip has a starting point and
    10 KB (1,749 words) - 23:30, 8 January 2013
  • ...is a condensed form of the more common functions mentioned in this manual. Note that on re-activating the Map Screen, whichever mode was last viewed is the
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  • ...activate the drive and return to your previous flight control. Please also note that your weapon systems are disabled while the '''SPEC''' drive is activat
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  • ===Final note===
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  • Please note the {{Key:EN:T}} {{Key:EN:N}} {{Key:EN:U}} and {{Key:EN:H}} targeting featu
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  • ..., bases, jump routes as well as known spacecraft, color coded by faction. Note that jump route lines between factions will display a half/half color from ...superimposed onto the Sector Map, the flightpath only or Sector Map only. Note that you have to select the path to be visible in the [[Manual:Navigation_C
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  • ...cargo, any mission cargo, and upgrades that are stored in your cargo bay. Note that the topmost shown cargo may be ejected.
    9 KB (1,400 words) - 11:35, 12 June 2008
  • ...in bold and bracketed (for example: '''[LMB]'''), please press that key. Note that '''[LMB]''' and '''[RMB]''' are left and right mouse buttons respectiv ...e of base you are on (Atlantis is an Oceanic Planet). Underneath, you may note that you have 13,500 credits to spend, and 500 cargo spaces to fill. Your
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  • Please note that time compression is '''extremely buggy''' and may cause unpredictable Note: This Function is Disabled in v0.5.0 and Subsequent Versions
    2 KB (372 words) - 12:56, 15 May 2013
  • ...e first time, the '''Hangar''' is the in-game screen you encounter first. Note the ship located in the foreground. This is your current ship. At the beg
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  • ...king on the {{Button:Accept}} button at the bottom of the screen. You will note that your Active Missions will have increased by one.
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  • ...e in the center of the holo-vid, with the third view-screen at the bottom. Note that the view-screens have scrollbars where the information displayed is gr ...ave the funds available. When marked white, the upgrade may be installed. Note that upgrades marked ''Add'' (e.g. Add Capacitance) allow you to purchase a
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  • '' '''Note:''' Digital hatswitches will "chord". If you supply commands for "left", " '' '''Note (2):''' Digital hatswitch support is disabled by default in the CVS tree.
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  • ...a (so probably not Windows 2000). Apparently no Platform SDK is necessary. Note that it is required that the local file and directory structure is identica #* Note that Debug versions will be very slow (I get 5 frames/second on my Pentium3
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  • ...Docked(self.player)</code> - verify if the player is docked to the planet. Note that you need to 'read' the meaning from right to left in this case. ...getDistance(self.player)</code> - The distance to the center of an object. Note that when landed on a planet, the distance is the actual planet radius.
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  • Note that these comments are also included in '''[http://vegastrike.svn.sourcefo
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  • | text=Please note that Microsoft Office tools and Windows tools in general (like Windows Note
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  • '''NOTE''': you may get the message "[update aborted]: end of file from server (con
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  • Future note: If you wanted to add a campaign to the privateer mission you would most li Note: Python code must be on a line by itself without any indentations--it needs
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  • **** <code>TextRows = "#"</code> - Number of rows displayed (Note: If sprite is not large enough, the maximum number of rows possible is disp One note regarding negative values in <code>scaleX</code> and <code>scaleY</code> :
    14 KB (1,919 words) - 18:26, 21 July 2013
  • ...''VAR_''' to allow the code to recognise that it is a dynamic word. Please note that all variables are separated by an underscore '_'. ...resent. For a full list of factions, reference the link at the top. Please note the faction you are docked at could still hate one of the factions in the n
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  • | text='''Note:''' The main modeling page has moved to ''[[Development:Model_Guidelines]]' *[http://forums.vega-strike.org/viewtopic.php?t=3419 Luddites = headaches] '''Note: is now [[HowTo:Add Ships]].'''
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  • ** NOTE: planets and jumps can have any (not light) tags nested inside. This create ...take you to. (usually only one, but more will make the jump point random). NOTE that the presence of this attribute is the only criteria for the planet bei
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  • Note that some sprite-based effects can behave strangely while the game is pause ** Note that the default binding for F9 is time acceleration, not time deceleration
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  • ...be used. ''Exclusive'', but empty list or absent field allows everything. Note that it's applied after - and thus added to - the restrictions of a carryin
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  • ''Note: The Ship Packs will be super ceded by the 0.3.x branch which will have som
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  • NOTE: Microsoft Works has problems with the long description columns. For a fre
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  • ''NOTE: Temporary model exists, so don't sweat this one too much.''
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  • NOTE: Microsoft Works has problems with the long description columns. For a fre
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  • and download the very big file (almost 300mb). Note the name: if the big file is called wcu-alpha-main-uptopatch11.zip it means
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  • '''Note:''' The absense of Rlaan and Aera items is ''not'' due to incompleteness. T
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  • ...to/in conjunction with ejecting. I.e. if a player ejects, they can post a note on the BBS requesting extraction. In the ship upgrades screen, display a short note describing why you cannot install upgrade x (already installed/higher versi
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  • ...tion. -ffast-math will cause problems in code that checks for infinities. Note that in the first flag there's a capital 'o', not a zero. '''Note:''' The configure script currently has a bug that can cause it to incorrect
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  • ...costs down, their ability to comprehend instructions is somewhat limited. NOTE: Certain aberrations with this particular model have been noticed in conjun
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  • ...Whether to draw crosshairs in Chase Cam view ("Cockpit::Behind" command). Note that crosshairs are noticeably displaced. ** Note: if no in-flight mouse control is needed, both mouse_cursor and warp_mouse
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  • An interesting note is that the Aera and Bzbr homeworlds would both be considered overgrown by
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  • ''NOTE: Should this be moved to the [[Cargo:Old:Research|Old Research]] items?''
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  • ...ts, as well as exotic tastes and commercial viability of alien food crops. NOTE: This is an old research item. Move BACK.
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  • ...owever, the CMT feared very little: there was no longer any competition of note to gain upon them. All other transport of goods was in-system, governmental
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  • ...exture part 6. You may easily create a small script to do the job for you. Note: the underscore "_" separator is essential in your final textures. Note that this also makes your image double so try to change image b before you
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  • ==End note==
    6 KB (986 words) - 23:27, 8 January 2013
  • ...Shop with many commercial and many free fonts. Specific license may vary. Note [http://new.myfonts.com/search/designer%3ALarabie+lowest_price%3A%5B*+TO+0%
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  • ."NOTE: Every tag that doesn't need additional data\n"
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  • A note to requesters: [[Vegastrike]] is, and will be for a long time to come, a ''
    3 KB (426 words) - 15:51, 2 June 2005
  • ...Myztherian Octpanther were let loose in a campanile". On a more disturbing note, the Rlaan central archives possess the largest collection of data concerni
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  • ...e from unknown power source, etc.) and B) apparently didn't consider most (note, not all) organics to be a target.
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  • Saahasayaay sapient. Note that none of the previous individual's
    19 KB (3,010 words) - 23:31, 8 January 2013
  • ...es could adapt, leading one noted [[Species:Humanity|human]] researcher to note upon seeing them, "It was as if I had suddenly come across a spacecraft pil
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  • Note: [[User:Turbo|Turbo]] created a new image for this, discussed here: http:/
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  • <font style="font-size:larger;">'''Please note that this page is not intended to replace sites like [http://happypenguin.o
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  • | text='''Note:''' If you wish to contribute a new or updated model (ship, installation, t ...ular aesthetic guidelines, please see the [[Artstyle guides]] page. Please note that many of the existing models are used because of expedience, not becaus
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  • '''Note:''' If you wish to contribute a ship to the game Vega Strike, please see th
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  • ==A note on the Dgn within Shaper society==
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  • ...''. However, the assumption is that your modeller can export to '''OBJ'''. Note that when using Wings3D, the file format saved is .wings, which is not supp | text=Please note that converting obj->bfxm is not implemented. Further, conversion obj->bfxm
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  • NOTE: The above colors do not describe the vessel texturing scheme which can be
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  • ...ng secrets of note, or even knowledge of the existence of these secrets of note are augmented with mental and physical blocks to prevent them from speaking
    6 KB (885 words) - 17:01, 11 March 2011
  • ...l (3D) representation of your opponent. As you hit your opponent, you will note that their shields reduce to nil. At this stage, any further hits begin dam
    3 KB (515 words) - 01:45, 14 March 2008
  • Note: Currently the game code that assigns gender to ships does not function, bu
    18 KB (2,994 words) - 23:27, 8 January 2013
  • ...rphic Klk'k bodyplan an insult to the ideal of the human form, made little note of this fact and proceeded to enact harsh subjugation on the Klk'k. Not lon
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  • ...iki>[http://forums.vega-strike.org/ This is a link to the forums]</nowiki> Note the space between the end of the address and the link text.
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  • '''Note: Visual C++ 6 is no longer supported, see [[HowTo:VCPP Compiling#Visual C.2
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  • ...also participate. To create this, there are a number of changes required. Note that the changes described here are without any knowledge about the actual
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  • Note on the original models. Because the original 2D images were so pixilated ma ''Note: The above sizes are minimum values for submitted originals. Higher resolut
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  • ''Note: The following analysis assumes the reader to have played Privateer/Righteo NOTE: This Sandoval character will remain a bit of a mystery; in the sense that
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  • Note that Terrans and Pilgrims, although slightly different human subspecies, th ...ection from whistle blowers through his influence in the Black Ops forces. Note that Black Ops forces do have a share of the official budget, but Tolwyn ne
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  • ...ark themselves in front of their capship so that they may be tractored in. Note that they will not defend themselves in this case.
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  • ...s have the name Lynch in them. (Sorely missing: Lynch Trust.. :-)) Anyhow, note also 3 companies have "Omni" in them. We could have it that Omniscan makes Note: Izanami corp. (rememberd from Original Pr) usually delivers computers, sof
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  • ...ection from whistle blowers through his influence in the Black Ops forces. Note that Black Ops forces do have a share of the official budget, but Tolwyn ne ...guish them, but it does mean not all pirates would behave in the same way. Note that under this classification, Retros would be a sub-type of pirates.''
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  • Note that Terrans and Pilgrims, although slightly different human subspecies, th
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  • ...ext, {{kbd|F9}}) and make sure they're really pointing inward the sphere. (Note that you ''must'' be in edit mode to see or enable the drawing of normals.)
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  • ''NOTE: These are some of the questions the deep plot should answer (pasted from a
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  • #{{note|r1}}[http://www.geocities.com/Area51/Chamber/6528/timline.html WC Timeline] #{{note|r2}}[http://www.wcnews.com WC News]
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  • {{note|r1}}[http://home.iprimus.com.au/Wedge009/WC1/script.html WC1 Script]
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  • {{note|r1}} [http://home.iprimus.com.au/Wedge009/WC1/script.html WC1 Script]
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  • Note however that while Karma affects mostly trust, Karma is non-faction-specifi (Note: Are karma and "general trust" the same thing? Almost. General trust is a s
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  • {{note|r1}} [http://www.wcnews.com/enc/part1.shtml CIC Timeline] {{note|r2}} [http://www.wcnews.com/encyclopedia/showrecord.php?id=1550 CIC Encyclo
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  • {{note|r1}} [http://www.wcnews.com/enc/part1.shtml CIC Timeline] {{note|r2}} [http://www.wcnews.com/encyclopedia/showrecord.php?name=Hari CIC Encyc
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  • Please note that the official standard for support tools is:
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  • ...urthermore, only me and petey have actually playtested to any big extent). Note: We are only talking about pilotable ships, see [[Development:Rebalance#FAQ ** Note: It may be best to wait till weapons are done to do it again
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  • (Main {{Fixme}} Note: I do not have deep knowledge of any of these projects ... this information
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  • ''(Note: the Confederation-class dreadnought TCS Concordia and the Concordia-class
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  • (NOTE: Thanks to Bainbridge's secret order authorizing testing during false peace '''Note''' that it takes the Winterrowd 086 - 068 = 18 days to travel from 7th Flee
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  • NOTE: Needless to say, the "One Year Later" legend at the start of Righteous Fir (Note: Alcor is connected to Freya, which had a secret jump to Kilrah, or so I he
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  • Note that it takes the Winterrowd 086 - 068 = 18 days to travel from 7th Fleet t ''Note that the Centurion's cruising speed being the same as the Excalibur's, 500
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  • ...dult neural interfaces upon completion of the multi-year gestation period (note that minimum adult sizing of the cranial region occurs well before similar ...rning gene-smithing than is actually deployed in the Andolian population). Note however, that the Andolians are generally engineers first and scientists se
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  • ...oduce a fair number of pilots who view themselves as modern day knights -- note also the Arthurian inspired naming trends.
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  • ...erian Octpanther<br/> were let loose in a campanile. On a more disturbing note, the Rlaan<br/> central archives possess the largest collection of data con
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  • ==Cautionary note==
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  • Press Tab to go back to potato mode. Note how only the sides, top and bottom are now selectable in the UV-layout. Note that in the UV window, the faces that are facing you are pinned all around;
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  • Note: pilot portraits are not currently implemented in the game. Note: this should probably be moved to its own section (i.e., not under 2D Image
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  • '''(Developer's note: the functionality of 'cloaking' devices has long been scheduled for a pain
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  • Note that when creating a BFXM file, '''only''' the top level xmeshes need to be
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  • '''NOTE:''' It is generally recommended that you use mesher to convert from BFXM to
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  • ** char mis; // Is this a missile? (Note: Missile FIREREQUESTS must be sent separately.
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  • Note: You can search in data dir using the command ''grep -R "rock_water.texture
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  • *** Note that as soon as the window appears, the config file has finished being read ** Note that as soon as the window appears, you can change settings like the userna
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  • Note pour ceux qui utilisent un ancien projet (tel que ''vega-new-proj'') :
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  • Note: You will require various options on configure, to specify the paths to the Note: If you intend to build a binary to replace the that packaged in a release
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  • '''''Note:''' The information contained here is useful only to those willing to learn
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  • NOTE: This is absolutely NOT the same thing as doing a recursive beveling. NOTE: Before someone points this out to me, there's something really wrong in th
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  • ** Note: if no in-flight mouse control is needed, both mouse_cursor and warp_mouse
    7 KB (1,094 words) - 17:42, 28 February 2007
  • Note that this key is language independend, so future templates will look like t
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  • Note: For timing purposes, we use the following formula:
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  • ====2644 ((( note date discrepancy with WCRevival's timeline date (2649) )))====
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  • ====2649 ((( Note discrepancy with CIC's timeline, which puts Cluster's Carnival in 2644 )))=
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  • NOTE: IT IS QUITE CONCEIVABLE THAT CHEN MIGHT GET PERIODIC LEAVE FROM FLEET, AT '''NOTE: The above quotation is from Claw Marks and KS Manual, but with all occuren
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  • ...nd 40's, jump drives were big and bulky, and could not fit in small ships. Note that in the 2660's a big change takes place: First the Broadsword appears i ...her on the map, nor in the HUD, unless someone gives you the coordinates. (NOTE: The fancy display of jump points as blue balls in space is an HUD projecti
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  • ...textures. This ship is a corvette, and therefore I set the size at 1024. (Note that, during texturing work (next tutorial) we'll be working at 4 times the
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  • Note that you don't need to place seams along split edges. Split edges already " So, let's start by splitting off the wing. (Note: I'm assuming you know about the Mirror attribute, and that your model is m
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  • IMPORTANT NOTE: /IMPORTANT NOTE
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  • IMPORTANT NOTE: /IMPORTANT NOTE
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  • ...nnot use a mirrored UV-mappings, or any kind of UV island overlap, at all. Note, however, that these PRT's won't need to be big textures. Typically they'd NOTE: If you think UV-unwrapping is a lot of work, you haven't done any texturin
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  • '''NOTE:''' Do not follow these steps if you checked out the whole top-level folder '''ANOTHER NOTE:''' If you have a limited amount of bandwidth or a slow internet connection
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  • ==Important Note==
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  • Note that this has only been tested on one computer, and if it doesn't work for ...inished after a while (took me a couple of hours with my slow connection). Note that if your connection terminates while downloading, all you have to do is
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  • =Note al manuale=
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  • ...ew=core.DownloadItem&g2_itemId=5842&g2_serialNumber=2&ext=.png</nowiki>'' (Note the &ext=.png at the end)
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  • '''NOTE: Vegastrike development has moved to SVN. CVS is still theoretically access
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  • As you read through this manual, you will note references to various keys. These key references appear as: {{Key:EN:W}} re
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  • NOTE: sectors should be in a sectors subdir ([[VegaTrek|Mods:Vega Trek]] has sec
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  • ** NOTE: You may see "No ships available" or something of the like. That could be *** NOTE: There is a bug where whenever someone buys something everyone's screen wil
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  • | text=Please note that problems have been reported with some nVidia graphic card families, mo
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  • It is interesting to note that, alone among the human groups, those more prosperous among the Sundere
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  • Technically if you pilot anything with a moderate to ridiculous (note:capships) discrepancy between fore and aft acceleration and orthogonal acce
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  • NOTE: The Roadmap has moved to https://github.com/vegastrike/Vega-Strike-Engine- * '''[FINISHED]''' (''safemode'') Separate bin and data tree structure. Note: those who have data4.x already, set your client to not pull external re
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  • Please note that we do not allow licenses not mentioned above, in particular: | text=Please note that nvcompress (all versions) is invisibly corrupting DXT5 compressed text
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  • ...orP'' - position of the ship with (''centerx'', ''centery'', ''scale'') -- Note that scale is a Z coordinate in perspective, so you must adjust your X and
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  • Note, if you are interested in how to check out a SVN repository, see [[HowTo:Ch '''Note: Visual C++ 6 is no longer supported, see [[HowTo:VCPP Compiling#Visual C.2
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  • ** Note: the precondition does NOT get checked once the mission has been turned int ...ventures</code> contains a map of locations and the respective adventures. Note that there can be only one adventure per location (the players need to be e
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  • Note: Sur les Macs, vous devriez noter des améliorations significatives des per
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  • Note: This process was done in Ubuntu 8.10 (Intrepid), though it might work in D Note for newbs: The directory '''is case sensitive'''. If you type: cd vegastrik
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  • | text=Please note that Microsoft Office tools and Windows tools in general (like Windows Note
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  • Note: The boxes' size does not correlate with population size. Note: Uln are presumed to have been presapient during the period of Ancient inte
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  • Please note that we do not allow licenses not mentioned above, in particular:
    9 KB (1,412 words) - 22:49, 2 April 2011
  • As you read through this manual, you will note references to various keys. These key references appear as: {{Key:EN:W}} re
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  • ...lay. Factory will review sensor logs when player gets back from missions. (Note: with fresh supplies, factory can now repair player’s ship and sell munit
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  • Please note that time compression is '''extremely buggy''' and may cause unpredictable Note: This Function is Disabled in v0.5.0 and Subsequent Versions
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  • Note: Sur les Macs, vous devriez noter des améliorations significatives des per
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  • ...automatique, ainsi que les touches F9 et F10 pour comprimer le temps). '''[Note : La compression du temps est maintenant obsolète, utiliser le [[Manual:In
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  • '''Note du traducteur : cette page est vraiment obsolète en 2012. Je ne l'ai pas t ...ot Most scenarios do not involve save games and will ignore those options. Note that the default scenario will utilize the save game you specify. If you ig
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  • '' '''Note:''' Les hatswitches digitaux vont "résonner". Si vous fournissez des comm '' '''Note (2):''' Le support des hatswitch digitaux est désactivé pas défaut dans
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  • ** Note: si aucun contrôle de souris en vol n'est requis, <code>mouse_cursor</code
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  • ===Note finale===
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  • ...nation actuellement ciblée. Sous cet indicateur se trouve un compteur qui note le temps passé depuis le dernier décollage. Alors que les conversations a
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  • ...nœud "destination" définissent chaque chemin créé par l'utilisateur. (Note: une autre façon de se représenter des nœuds est les points; tout voyage ...ise et malveillante. Il y a beaucoup de potentiel avec ce type de nœuds. Note : Comme ces nœuds ne se réfèrent pas à un système spécifique, ils ne
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  • Note: Cette Fonction est désactivée dans les versions v0.5.0 et postérieures.
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  • note that pathes here are relative to trunk/vegastrike. ...tra options like above, it compares the working copy with its backup base. Note that diff (standalone or SVN) will see path relatively to the place where i
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  • * Component selection. Note that the Vega Strike files are required to play Vega Strike, and that the m ...s in your $path, uncheck the “install symlinks to binaries" option, then note that the symlink is to the binary in vegastrike/bin/vegastrike.sh.
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