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  • {{Languages|It|Vegastrike}} {{It:Wiki_Nav_Index}}
    6 KB (799 words) - 23:30, 8 January 2013

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  • Your ship just not doing the job you want it to? Vega Strike gives you the ability to purchase from a wide variety of s ...may have a job that only you can do. But be warned, you never know where it may lead ...
    9 KB (1,445 words) - 20:26, 25 April 2015
  • * [[VsWiki:Manual of Style|Manual of Style]] - Please read it before editing, and please make any testing of the wiki system in the [[San NOTE: Users may be interested in matrix.org as it can bridge between the networks easier.
    6 KB (866 words) - 13:09, 7 January 2022
  • ...just means that portion of the square is behind part of the planet/base... It probably means the docking square is being drawn just under the planet surf We're working on multiplayer the basic framework is almost done, but it needs to be debugged, made to work, then made to work fast :-)
    9 KB (1,461 words) - 23:28, 8 January 2013
  • ...tended to take you through the full process of creating a model and adding it to Vega Strike.'' ** [[HowTo:Unwrap|Unwrapping your model]] - How to UV-map your ship so it can be textured
    5 KB (789 words) - 16:15, 16 July 2013
  • ...able in-game. You can then use a spreadsheet program to handle the rest of it. *** e.g. "supernova.bmp" it's actually a xmesh file
    16 KB (2,426 words) - 23:29, 8 January 2013
  • ** Video card: 3d card with 16Mb of memory (although it will work without a 3d card too) If your graphics card is poor, put it on low/retro detail and low resolution/16bit color, fullscreen. <BR/>
    13 KB (1,916 words) - 23:28, 8 January 2013
  • ...Linux/OSX/WIndows/32bit/64bit), your graphics card make and model. Ideally it would help to know what you were doing when the game crashed (docking, laun It's an ATI Rage Mac problem, and an ATI linux problem...
    6 KB (1,048 words) - 11:13, 6 April 2011
  • ...nual:Location:Shipyards|Shipyards]] - to tinker with your ship, or replace it entirely.
    2 KB (253 words) - 23:52, 18 October 2013
  • ...s accessed via the [[Manual:Location:Cargobay|Cargobay]]. You may not find it, as not all bases have the necessary facilities. The '''Cargo Screen''' '' ...cargo may still actually be in your hold; but, since it is mission cargo, it is not available for resale. For information on how to clear "failed missio
    5 KB (762 words) - 00:22, 20 October 2013
  • ...d then ''delivering'' it to a destination that is far away, has a need for it, or preferably both.
    5 KB (810 words) - 20:39, 20 February 2013
  • If it does not work: * It's useful to drag an alias of this directory to your desktop while you're ed
    18 KB (2,542 words) - 21:52, 2 July 2014
  • ...ed or something. If I don't answer right away feel free to mail me again...it is in my interest to answer every soul who messages me :-) Or post on the f ...ways felt the importance of working together on large projects, and I feel it is so important that developers work together and build on what everyone ha
    6 KB (990 words) - 23:31, 8 January 2013
  • ...e: Cygwin is not known to be working with current versions of Vega Strike. It is strongly reccomended that you seek out alternative methods for compiling It is easier to get Vega Strike to compile with gcc -mno-cygwin and with all e
    5 KB (803 words) - 23:29, 8 January 2013
  • The uninstall starts immediately, and a window notifies you when it is complete. You can find it here : http://software.opensuse.org/download.html?project=home:klaussfreire
    6 KB (863 words) - 00:41, 24 November 2013
  • '''''Fleet Commander''' is a modification for Vega Strike, making it a real time strategy game where you control a fleet of capital ships comple ...lone game. Due to the fact that the sourcecode is offered free to download it's a common named "open source" piece of software.''
    12 KB (1,636 words) - 16:24, 11 March 2011
  • * When the error occurs or it dies type
    1 KB (206 words) - 23:30, 8 January 2013
  • You can recognise them by their name. It points to the same system you are currently in. o Sometimes also referred to as #SOL though this is the name of it's central star.
    15 KB (1,866 words) - 23:31, 8 January 2013
  • There is sometimes a bit of confusion when it comes to understanding Shields. Some have used the term rather loosely to ...re common in space combat (energy weapons, and explosive tipped missiles) it has been discovered that both can be deflected with energy manipulation.<br
    4 KB (653 words) - 23:31, 8 January 2013
  • Generally, it is best to start with something that you would like improved or included in ...licenses. This means that if you submit your work for use in Vega Strike, it will be automatically licensed under GPL unless you state one of the other
    9 KB (1,391 words) - 11:48, 19 February 2014
  • == What does it do ==
    3 KB (378 words) - 04:34, 28 June 2013
  • ...ve were robots necessary, and for only for a few of those applications did it make sense for the robots to be independent operators, and for only a fract
    5 KB (707 words) - 23:31, 8 January 2013
  • ...r each release, how it can be accomplished, and who is planning to work on it. ...in system defend missions, the type of enemy ship didn't seem to display, it just had an extra space in the mission description (should have said Redeem
    7 KB (1,032 words) - 07:36, 2 December 2012
  • For windows, the easiest way to start it is to make a shortcut to the vegastrike.exe and add the "-Mmodname" into th No files must exist in the mod directory, but it is usually a good idea to have a vegastrike.config (and corresponding setup
    4 KB (596 words) - 23:29, 8 January 2013
  • ...actively develop or maintain the plugin anymore ... chances are high that it will not work at all with a current version of Wings3D. ...e plugin (be it working or not) and/or usign the source code I've uploaded it here:
    9 KB (1,522 words) - 23:29, 8 January 2013
  • ...s, its twin medium gun mountings allow it to mount a basic defense, should it come under attack. The acceleration is 6.94 gravities in all directions, re
    971 bytes (135 words) - 01:33, 6 October 2013
  • ...e public in real time. This allows people to take advantage of software as it is being developed, between official releases. SVN stands for '''S'''ub'''v'''ersio'''n''', a system similar to CVS. It allows developers to simultaneously work on a centralised project - in this
    20 KB (3,220 words) - 03:30, 6 August 2013
  • ...to. If, say, you wanted to fly around a capship and kept drifting towards it at high speed... yes, I can see you all wincing. Secondly, try to imagine ...ter (i.e. not head on). When level with your target, quickly turn to face it while reducing your velocity. Your ship will continue in its prior directi
    6 KB (996 words) - 23:09, 9 March 2013
  • ** Exception: the {{Key:EN:Backslash}} key; on a German keyboard it'd be {{Key:DE:Sharp}}
    14 KB (2,231 words) - 03:44, 16 July 2013
  • ...information about the Vega Strike universe and how you function inside of it. ....org/search.php search] on the keywords of your question. More than likely it has been asked (and answered) on one of the boards somewhere, so searching
    5 KB (748 words) - 13:12, 7 January 2022
  • On the left-hand side, it will show a list of all factions printed in their colors, and your current ...ay visit an [[Manual:Planet_types#Oceanic|Oceanic planet]]. How do you do it?
    10 KB (1,749 words) - 23:30, 8 January 2013
  • ...s under fire, using this command will cause your wingmen to attack whoever it is firing on you. Hopefully they will destroy your opponent, but the key is
    5 KB (769 words) - 22:56, 10 May 2013
  • Vega Strike allows you to look around your ship, and your local space. It does this in two ways: by providing a cockpit view and an outside camera po
    3 KB (540 words) - 18:26, 17 October 2011
  • ...tated. Also, if you have a repair droid, it may re-activate auto-tracking (it will “repair" your scanner).
    3 KB (395 words) - 23:12, 29 April 2013
  • ...and/or beams. "[Reverse]MissileTargetKey" also cycles through salvage, so it's also scavenger-friendly. ...and how it all fits together:
    14 KB (1,866 words) - 18:55, 20 July 2013
  • ...''fixers''', representatives of the various Vega Strike factions with whom it may be profitable for you to converse. Click on them to hear what they say
    3 KB (408 words) - 13:54, 21 October 2013
  • ...You can change your heading without changing your direction of travel, but it's not real "six degrees of freedom" movement.<BR/>See [[Manual:Advanced fli ...imum combat speed you shield will reduce due to particles in space hitting it too fast to allow regeneration. Another backdraw is you need nearly the sam
    29 KB (4,081 words) - 13:00, 11 January 2013
  • ...g your ship invisible to the naked eye and electronic detection equipment. It does so by using a gravity lens to 'bend' emitted radiation (visible light
    1 KB (167 words) - 13:07, 6 May 2013
  • ...debris - typically being employed after a battle. A favorite with pirates, it is also used by merchant fleets to transfer cargo between ships and on mini ...tractoring ship. Once close enough, and the object is sufficiently small, it will be stored away in the ship's cargo bay. Where your ship is not equippe
    2 KB (385 words) - 12:51, 14 May 2013
  • ...operating all turrets. While not as effective as true pilot interaction, it ''is'' better than nothing.
    2 KB (238 words) - 23:29, 8 May 2013
  • ...EN:Shift left}} {{Key:EN:E}}. You may then maneuver the ejection pod as if it were a normal ship. ...pite of the skills of the pilot, the ship type, and the upgrades on board, it may well be that your character will die - nobly in battle, or ignobly as a
    2 KB (403 words) - 19:21, 9 May 2013
  • ...unction is deprecated, and remains for the time being as a debugging tool. It is included here as all players still have general access to this function.
    2 KB (372 words) - 12:56, 15 May 2013
  • ...news only has a short lifespan before someone somewhere takes advantage of it.
    2 KB (383 words) - 23:37, 19 October 2013
  • * It is your access into the base. Moving the cursor around the screen will hig * It is your departure point when launching a ship into space. To launch into s
    1 KB (204 words) - 00:32, 19 October 2013
  • ...me of your current base location, with the owner's name in brackets beside it. ...'[Abort]''' {{Fixme}}. If you do not want the mission, or cannot complete it, clicking on this button removes the highlighted active mission.
    3 KB (459 words) - 18:46, 19 October 2013
  • ...gital hatswitch support is disabled by default in the CVS tree. To enable it, edit your vegastrike.config and set "debug_digital_hatswitch" to "true". ...de comments between vssetup makers (#joy_ffp and #end), as that will break it.
    37 KB (4,751 words) - 10:18, 26 July 2016
  • ...ave any suggestions or clarifications. And best yet give it a shot and try it out. And at least look at
    2 KB (283 words) - 19:58, 22 March 2020
  • ...ga-vc9/Debug. <strike>Binaries will be compiled into the bin directory, so it should be here in the tree if you do not want to edit project settings.</st ...one knowledgeable, follow information for previous versions and supplement it with up to date information about compiling from the forums.
    17 KB (2,819 words) - 05:22, 24 February 2014
  • ...:Computer:Info screen|Pilot Information Screen]] - its all about you isn't it?
    1 KB (143 words) - 00:36, 20 October 2013
  • Economic backing, what of it there is, comes primarily out of various ISO communities in Forsaken space
    3 KB (410 words) - 23:28, 8 January 2013
  • ...'' [string] - Description is used in scripts only, the engine doesn't read it. ...ry it with PC's wealth (it only goes up, to 0.999) and in default campaign it maxes out at 400000 Cr.
    7 KB (990 words) - 19:27, 22 March 2020
  • ...more or less pure python... I say more or less for a very specific reason: it inherits from a C++ class! ...s must inherit from director.... in this case the mission is very short as it uses other (pure python) modules. <code>random_encounters.random_encounters
    4 KB (611 words) - 19:54, 22 March 2020
  • When the music of that playlist is called for, it will then choose from your new music selection!.
    2 KB (400 words) - 02:39, 7 August 2013
  • ***** <code>Damage</code> - Displays the status of your ship and it's systems ** <code>looping="false"</code> (bool) - whether it's looping
    14 KB (1,919 words) - 18:26, 21 July 2013
  • * Faction - It is the faction of the base you have landed at to read the news (or planet, ...for the word to start with '''VAR_''' to allow the code to recognise that it is a dynamic word. Please note that all variables are separated by an under
    6 KB (888 words) - 23:29, 8 January 2013
  • xmesh is the old model format for vegastrike I think it is deprecated but still supported. What you really want to use is the .bfxm ...e the triangles are sorted from back to front it's a pain...but that's way it is.
    2 KB (393 words) - 01:39, 24 February 2013
  • ...p the modeller understand the processes required to create a model and get it working in Vega Strike.
    3 KB (423 words) - 23:29, 8 January 2013
  • ==How does it work?== 1) It is a good day indeed for such heros to meet one another in space. <Node 2>
    5 KB (842 words) - 22:55, 13 October 2012
  • //across a frame--it may get deleted! //the faction is who it belongs to, the unittype is usually "unit" unless you want to make asteroid
    7 KB (1,005 words) - 02:09, 28 February 2011
  • ...xact exactness to occur in the system file because adventurers who explore it will look at every detail that can not be perfected with even random number ...''repeatable'')</small> (ALIAS: jump) This tag creates a planet (or sun if it generates light).
    12 KB (1,976 words) - 16:12, 9 February 2014
  • ...rums.vega-strike.org/viewtopic.php?p=85622#85622 this forum post], the way it works is: ...as to save space, since planets is used in so many places). "*" means that it is a moon to the previous planet.
    22 KB (2,985 words) - 23:29, 8 January 2013
  • ...untu'', this plugin can be found in official repositories. You can install it with package managers, like synaptic or the software center. ...t (http://gimp.lisanet.de/Website/Photo_editing.html). But I couldn't find it.
    4 KB (662 words) - 06:28, 1 June 2015
  • Okay! Vega Strike makes it easy to take simple shots just by pressing {{Key:EN:I}}, for "image". Scree ...y about both setting up screen shots ''and'' playing the game all at once, it can be helpful to pause in the middle of play in order to set up a shot (se
    6 KB (1,093 words) - 23:30, 8 January 2013
  • ...e also [[HowTo:Make_Weapons#Weapon_and_AI|Weapon and AI]] below. Currently it's used only for Tractor (but not Heavy Tractor): <code>role="CARGO INERT"</ ...If game difficulty is > 0.98 or weapon name doesn't end on "_Computer". If it is, this rate is scaled, inversely proportional to difficulty value and usi
    14 KB (2,144 words) - 05:03, 5 February 2014
  • * Combat_Role ''(string)'' - combat role that the ship has. It selects the row in [http://vegastrike.svn.sourceforge.net/viewvc/vegastrike ...ded for ammo spending weapons e.g. missiles, mass-drivers, etc... Skipping it waives ammo count, as a possible hack for capships/bases.
    18 KB (2,791 words) - 08:23, 9 February 2014
  • | Punch it in, figure out what to do with variants
    87 KB (10,792 words) - 03:51, 6 January 2013
  • ...development cycle of open source, not everything that is planned has made it into the game yet. - ''V4X3N'' ...several subsections representing the different aspects of the game to make it easier to read and find your area of interest. Ultimately this is intended
    79 KB (12,443 words) - 02:29, 25 February 2014
  • ** '''opengl''' (see below) (you probably already have it) ** '''libfreeimage3''' (vegastrike itself can compile without it, but mesher can't)
    12 KB (1,810 words) - 19:09, 22 April 2015
  • Decide on an engine type, and fit it into the following syntax:
    1 KB (218 words) - 13:58, 4 March 2011
  • ...g/file] - Shield effect texture, expected to be in the textures directory. It is alpha blended, so blackness = transparency in-game. ...ds to <code>physics/'''tractor.scoop_angle'''</code>, but is separate from it.
    81 KB (11,401 words) - 05:48, 26 February 2019
  • ...of 'universe' here is inevitably [[WikiPedia:Tautology|tautological]], as it leads to say that 'universe' is something simulated by a game called, in th The Vega Strike universe exists. Thus, one should be able to describe it :)
    2 KB (243 words) - 23:31, 8 January 2013
  • ...eople living and working in space decide to settle down and have families, it is on these worlds. ...ious reasons, do not have plate tectonics and build up internal heat until it can no longer be contained. A few extremely unusual cases are volcanic due
    19 KB (2,790 words) - 15:44, 9 July 2014
  • ...s the amount of lens effects that you apply. As with any other art for VS, it may be an iterative approach of creation, review, and improvement until app ...e basis for our space background (copyright and high original resolution). It is rather essential to create your individual space background to use in Ve
    17 KB (2,718 words) - 15:58, 22 February 2014
  • ..., we're driven to expect certain things to operate in particular fashions, it requires some fair amount of re-training to attain comfort with any other p ...ame thing'''. Those people who keep saying "''I don't want realism because it isn't fun.''", while making a striking generalization of dubious accuracy,
    6 KB (986 words) - 23:27, 8 January 2013
  • ...resources of various types. Don't forget to check the specific conditions (it may or may not be copyrighted), but there's a lot of resources, and even mo ...llection of stock photography that is free for non-commercial use, meaning it's perfect for Vega Strike. Make sure you only snag stuff in the stock phot
    15 KB (2,023 words) - 01:19, 9 August 2016
  • ...centralized list of the tools needed for building vegastrike. Initially, it will document for the UNIX-based build system. Windows support will be add It will also document which portions of vegastrike are dependent on other libr
    4 KB (479 words) - 05:05, 18 September 2023
  • ...ny Superioris is almost certain to be considered physically beautiful, but it takes some experience to discern one Superioris from another. However, the ...tic existing in the absence of proof of the metaphysical, many others find it simpler to call them Atheists.
    8 KB (1,145 words) - 18:37, 11 March 2011
  • Their music, if it can be called such, has been compared to "the set of frequencies one would ...dial slashes in each of four quadrants formed by a pair of crossed lines. It is read in a counterclockwise spiral out from a blank central region that i
    10 KB (1,555 words) - 18:14, 11 March 2011
  • ...nsion technologies, it was as rare for an Aera to reach 60 years of age as it was for a twentieth century human to reach 100. ...he upper portion. The mobile portion of the mouth is also notable in that it does not consist of a bony arch, and is actually a solid bony plate. Insid
    10 KB (1,621 words) - 23:31, 8 January 2013
  • planets they settled, it can be assumed that they were carbon-based lifeforms, ...wo major species groups, and interacted with at least three others, albeit it is not known whether these were client species, or contemporaries from anot
    7 KB (1,125 words) - 23:31, 8 January 2013
  • ...has collective AI capabilities, reacts violently to attempts to eradicate it, individual entities operate from unknown power source, etc.) and B) appare
    1 KB (130 words) - 23:31, 8 January 2013
  • ...on. The discovery of organized alien intelligent life, even if harmless in it's neolithic state, furthered Aera convictions about the dangers of the univ ...rage intelligence, ill equipped to fully understand the full complexity of it. Although not particularly bright or creative, the Bzbr are actually quite
    5 KB (732 words) - 23:31, 8 January 2013
  • ...o the jaw hinge. The jawbone continues in an outward direction somewhat as it goes down from the skull, further accentuating the width of the Klk'k head. ...tly leathery in texture, but a substantial layer of subcutaneous fat keeps it from being hard to the touch. Both sexual and excretory organs are position
    14 KB (2,207 words) - 23:31, 8 January 2013
  • ...ed by the consumption of the remains of both Mishtali and alien sentients, it is believed by many to be just as well that the [[Faction:Unadorned|Unadorn ...e's life can be. Thus, eating the remains of sentient beings is as good as it gets. This, obviously, raises a few issues among many groups, but there are
    3 KB (496 words) - 23:31, 8 January 2013
  • ...|cybernetic]] beings, with assistive AI and built in networking capacity. It is only through these upgrades that a Purth achieves something much like se .... Although there is a point of differentiation between the torso and head, it is not much more flexible than the torso itself. The Purth have six eyes, t
    4 KB (591 words) - 23:31, 8 January 2013
  • code - indeed, it contains genes describing thousands of species, ecosystems of the Saahasayaay planet. It cannot be correctly termed a
    19 KB (3,010 words) - 23:31, 8 January 2013
  • ...time blowing each other up with weapons they didn't entirely control that it is a wonder that either they or the ruins on their planet still survive. ...the descendents of whatever the Ancients were using for lab rats/monkeys. It is therefore still a matter of some debate as to which features of the Uln
    5 KB (852 words) - 23:31, 8 January 2013
  • ...favor with the government need medical care, and for those who can afford it, black market organs are as good for what ails you as the legal kind. With
    727 bytes (108 words) - 23:13, 8 January 2013
  • ...action, keeping itself away from the current trend of realistic shooters. It uses HFX textures by Evil Lair, and currently has 17 maps to frag in. With ...game's content and source are GPL. Meaning, it is entirely free and any of it can be used in other free projects, even if modified. This is a first for a
    10 KB (1,605 words) - 16:34, 21 May 2018
  • ...r [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly |Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.
    32 KB (4,475 words) - 10:30, 30 June 2013
  • ...xturing&co is construction, but does support UV mapping and even automated it. * Plugins: It uses plugin architecture, but for some reason there isn't a big library of
    10 KB (1,505 words) - 10:22, 16 February 2014
  • ...well with VS canon (i.e. if you make something new look like what's there, it still might not be what we're looking for). If in doubt, please ask on the ..., for new models, please create a drawing of your proposed concept and let it be discussed and approved on the [http://vegastrike.sourceforge.net/forums/
    20 KB (3,158 words) - 07:52, 16 February 2014
  • ...to receive .png so we don't lose quality through whatever, but if it's big it doesn't really matter). We support specular, glow, damage, and normal maps ... I think that's it?
    1 KB (211 words) - 08:35, 28 November 2011
  • ...fxm files. However, it is best to use the native '''BFXM''' format because it is fast, so this guide is written with that in mind. ...''OBJ''' import/export. If your modeller can't export to '''OBJ''', see if it can export to some other standard format (like '''3DS'''). You will have to
    15 KB (2,608 words) - 23:28, 8 January 2013
  • ...rk. Privacy is neither a right nor an expectation in Andolian society, but it is a universally applied principle, with significant attention and painstak ...ces the preliminary as soon as the skull is sufficiently formed to support it, usually occurring prior to the actual birthing. There have been significan
    6 KB (885 words) - 17:01, 11 March 2011
  • ...lac (perhaps on Windows), and it does support .mid (but I have the feeling it will get dropped, at least temporarily, during the soundsystem rewrite, as ...ic/something ), and you can add comments (on their own line, I don't think it works on the same line) by starting the line with '#'.
    18 KB (2,994 words) - 23:27, 8 January 2013
  • ...e. non-player characters, the computer-players) are also able to influence it. This will require quite some extensions. Ideas about a new economic system ...le to figure out a nice trading route. This in itself isn't really hard as it's just calculating the profit per distance (or time) traveled of all known
    7 KB (1,247 words) - 21:37, 19 February 2014
  • I tried making it easy for non-blenderheads to use this guide too but a bit of know how of bl Even though two slightly different meshes were used it should illustrate the difference, clearly the lighting on the latter pictur
    9 KB (1,550 words) - 02:35, 18 June 2015
  • : For those not familiar with it, this includes support for the following standard modelling techniques: ...ideo''' feed - the format of such video feed has not yet been decided, but it will most probably include mpeg and ogg-theora.
    4 KB (527 words) - 23:27, 8 January 2013
  • .... Currently known projects are listed here (please provide your project if it is not specified here).
    4 KB (523 words) - 23:42, 20 March 2014
  • '''This page is severely outdated. If your name's not here, trust us - it's not out of spite, this page is just going to take a lot of editing to be
    10 KB (1,432 words) - 00:17, 4 May 2011

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