Search results

Jump to: navigation, search

Page title matches

  • {{Languages|It|Vegastrike}} {{It:Wiki_Nav_Index}}
    6 KB (799 words) - 23:30, 8 January 2013

Page text matches

  • Your ship just not doing the job you want it to? Vega Strike gives you the ability to purchase from a wide variety of s ...may have a job that only you can do. But be warned, you never know where it may lead ...
    9 KB (1,445 words) - 20:26, 25 April 2015
  • * [[VsWiki:Manual of Style|Manual of Style]] - Please read it before editing, and please make any testing of the wiki system in the [[San NOTE: Users may be interested in matrix.org as it can bridge between the networks easier.
    6 KB (866 words) - 13:09, 7 January 2022
  • ...just means that portion of the square is behind part of the planet/base... It probably means the docking square is being drawn just under the planet surf We're working on multiplayer the basic framework is almost done, but it needs to be debugged, made to work, then made to work fast :-)
    9 KB (1,461 words) - 23:28, 8 January 2013
  • ...tended to take you through the full process of creating a model and adding it to Vega Strike.'' ** [[HowTo:Unwrap|Unwrapping your model]] - How to UV-map your ship so it can be textured
    5 KB (789 words) - 16:15, 16 July 2013
  • ...able in-game. You can then use a spreadsheet program to handle the rest of it. *** e.g. "supernova.bmp" it's actually a xmesh file
    16 KB (2,426 words) - 23:29, 8 January 2013
  • ** Video card: 3d card with 16Mb of memory (although it will work without a 3d card too) If your graphics card is poor, put it on low/retro detail and low resolution/16bit color, fullscreen. <BR/>
    13 KB (1,916 words) - 23:28, 8 January 2013
  • ...Linux/OSX/WIndows/32bit/64bit), your graphics card make and model. Ideally it would help to know what you were doing when the game crashed (docking, laun It's an ATI Rage Mac problem, and an ATI linux problem...
    6 KB (1,048 words) - 11:13, 6 April 2011
  • ...nual:Location:Shipyards|Shipyards]] - to tinker with your ship, or replace it entirely.
    2 KB (253 words) - 23:52, 18 October 2013
  • ...s accessed via the [[Manual:Location:Cargobay|Cargobay]]. You may not find it, as not all bases have the necessary facilities. The '''Cargo Screen''' '' ...cargo may still actually be in your hold; but, since it is mission cargo, it is not available for resale. For information on how to clear "failed missio
    5 KB (762 words) - 00:22, 20 October 2013
  • ...d then ''delivering'' it to a destination that is far away, has a need for it, or preferably both.
    5 KB (810 words) - 20:39, 20 February 2013
  • If it does not work: * It's useful to drag an alias of this directory to your desktop while you're ed
    18 KB (2,542 words) - 21:52, 2 July 2014
  • ...ed or something. If I don't answer right away feel free to mail me again...it is in my interest to answer every soul who messages me :-) Or post on the f ...ways felt the importance of working together on large projects, and I feel it is so important that developers work together and build on what everyone ha
    6 KB (990 words) - 23:31, 8 January 2013
  • ...e: Cygwin is not known to be working with current versions of Vega Strike. It is strongly reccomended that you seek out alternative methods for compiling It is easier to get Vega Strike to compile with gcc -mno-cygwin and with all e
    5 KB (803 words) - 23:29, 8 January 2013
  • The uninstall starts immediately, and a window notifies you when it is complete. You can find it here : http://software.opensuse.org/download.html?project=home:klaussfreire
    6 KB (863 words) - 00:41, 24 November 2013
  • '''''Fleet Commander''' is a modification for Vega Strike, making it a real time strategy game where you control a fleet of capital ships comple ...lone game. Due to the fact that the sourcecode is offered free to download it's a common named "open source" piece of software.''
    12 KB (1,636 words) - 16:24, 11 March 2011
  • * When the error occurs or it dies type
    1 KB (206 words) - 23:30, 8 January 2013
  • You can recognise them by their name. It points to the same system you are currently in. o Sometimes also referred to as #SOL though this is the name of it's central star.
    15 KB (1,866 words) - 23:31, 8 January 2013
  • There is sometimes a bit of confusion when it comes to understanding Shields. Some have used the term rather loosely to ...re common in space combat (energy weapons, and explosive tipped missiles) it has been discovered that both can be deflected with energy manipulation.<br
    4 KB (653 words) - 23:31, 8 January 2013
  • Generally, it is best to start with something that you would like improved or included in ...licenses. This means that if you submit your work for use in Vega Strike, it will be automatically licensed under GPL unless you state one of the other
    9 KB (1,391 words) - 11:48, 19 February 2014
  • == What does it do ==
    3 KB (378 words) - 04:34, 28 June 2013
  • ...ve were robots necessary, and for only for a few of those applications did it make sense for the robots to be independent operators, and for only a fract
    5 KB (707 words) - 23:31, 8 January 2013
  • ...r each release, how it can be accomplished, and who is planning to work on it. ...in system defend missions, the type of enemy ship didn't seem to display, it just had an extra space in the mission description (should have said Redeem
    7 KB (1,032 words) - 07:36, 2 December 2012
  • For windows, the easiest way to start it is to make a shortcut to the vegastrike.exe and add the "-Mmodname" into th No files must exist in the mod directory, but it is usually a good idea to have a vegastrike.config (and corresponding setup
    4 KB (596 words) - 23:29, 8 January 2013
  • ...actively develop or maintain the plugin anymore ... chances are high that it will not work at all with a current version of Wings3D. ...e plugin (be it working or not) and/or usign the source code I've uploaded it here:
    9 KB (1,522 words) - 23:29, 8 January 2013
  • ...s, its twin medium gun mountings allow it to mount a basic defense, should it come under attack. The acceleration is 6.94 gravities in all directions, re
    971 bytes (135 words) - 01:33, 6 October 2013
  • ...e public in real time. This allows people to take advantage of software as it is being developed, between official releases. SVN stands for '''S'''ub'''v'''ersio'''n''', a system similar to CVS. It allows developers to simultaneously work on a centralised project - in this
    20 KB (3,220 words) - 03:30, 6 August 2013
  • ...to. If, say, you wanted to fly around a capship and kept drifting towards it at high speed... yes, I can see you all wincing. Secondly, try to imagine ...ter (i.e. not head on). When level with your target, quickly turn to face it while reducing your velocity. Your ship will continue in its prior directi
    6 KB (996 words) - 23:09, 9 March 2013
  • ** Exception: the {{Key:EN:Backslash}} key; on a German keyboard it'd be {{Key:DE:Sharp}}
    14 KB (2,231 words) - 03:44, 16 July 2013
  • ...information about the Vega Strike universe and how you function inside of it. ....org/search.php search] on the keywords of your question. More than likely it has been asked (and answered) on one of the boards somewhere, so searching
    5 KB (748 words) - 13:12, 7 January 2022
  • On the left-hand side, it will show a list of all factions printed in their colors, and your current ...ay visit an [[Manual:Planet_types#Oceanic|Oceanic planet]]. How do you do it?
    10 KB (1,749 words) - 23:30, 8 January 2013
  • ...s under fire, using this command will cause your wingmen to attack whoever it is firing on you. Hopefully they will destroy your opponent, but the key is
    5 KB (769 words) - 22:56, 10 May 2013
  • Vega Strike allows you to look around your ship, and your local space. It does this in two ways: by providing a cockpit view and an outside camera po
    3 KB (540 words) - 18:26, 17 October 2011
  • ...tated. Also, if you have a repair droid, it may re-activate auto-tracking (it will “repair" your scanner).
    3 KB (395 words) - 23:12, 29 April 2013
  • ...and/or beams. "[Reverse]MissileTargetKey" also cycles through salvage, so it's also scavenger-friendly. ...and how it all fits together:
    14 KB (1,866 words) - 18:55, 20 July 2013
  • ...''fixers''', representatives of the various Vega Strike factions with whom it may be profitable for you to converse. Click on them to hear what they say
    3 KB (408 words) - 13:54, 21 October 2013
  • ...You can change your heading without changing your direction of travel, but it's not real "six degrees of freedom" movement.<BR/>See [[Manual:Advanced fli ...imum combat speed you shield will reduce due to particles in space hitting it too fast to allow regeneration. Another backdraw is you need nearly the sam
    29 KB (4,081 words) - 13:00, 11 January 2013
  • ...g your ship invisible to the naked eye and electronic detection equipment. It does so by using a gravity lens to 'bend' emitted radiation (visible light
    1 KB (167 words) - 13:07, 6 May 2013
  • ...debris - typically being employed after a battle. A favorite with pirates, it is also used by merchant fleets to transfer cargo between ships and on mini ...tractoring ship. Once close enough, and the object is sufficiently small, it will be stored away in the ship's cargo bay. Where your ship is not equippe
    2 KB (385 words) - 12:51, 14 May 2013
  • ...operating all turrets. While not as effective as true pilot interaction, it ''is'' better than nothing.
    2 KB (238 words) - 23:29, 8 May 2013
  • ...EN:Shift left}} {{Key:EN:E}}. You may then maneuver the ejection pod as if it were a normal ship. ...pite of the skills of the pilot, the ship type, and the upgrades on board, it may well be that your character will die - nobly in battle, or ignobly as a
    2 KB (403 words) - 19:21, 9 May 2013
  • ...unction is deprecated, and remains for the time being as a debugging tool. It is included here as all players still have general access to this function.
    2 KB (372 words) - 12:56, 15 May 2013
  • ...news only has a short lifespan before someone somewhere takes advantage of it.
    2 KB (383 words) - 23:37, 19 October 2013
  • * It is your access into the base. Moving the cursor around the screen will hig * It is your departure point when launching a ship into space. To launch into s
    1 KB (204 words) - 00:32, 19 October 2013
  • ...me of your current base location, with the owner's name in brackets beside it. ...'[Abort]''' {{Fixme}}. If you do not want the mission, or cannot complete it, clicking on this button removes the highlighted active mission.
    3 KB (459 words) - 18:46, 19 October 2013
  • ...gital hatswitch support is disabled by default in the CVS tree. To enable it, edit your vegastrike.config and set "debug_digital_hatswitch" to "true". ...de comments between vssetup makers (#joy_ffp and #end), as that will break it.
    37 KB (4,751 words) - 10:18, 26 July 2016
  • ...ave any suggestions or clarifications. And best yet give it a shot and try it out. And at least look at
    2 KB (283 words) - 19:58, 22 March 2020
  • ...ga-vc9/Debug. <strike>Binaries will be compiled into the bin directory, so it should be here in the tree if you do not want to edit project settings.</st ...one knowledgeable, follow information for previous versions and supplement it with up to date information about compiling from the forums.
    17 KB (2,819 words) - 05:22, 24 February 2014
  • ...:Computer:Info screen|Pilot Information Screen]] - its all about you isn't it?
    1 KB (143 words) - 00:36, 20 October 2013
  • Economic backing, what of it there is, comes primarily out of various ISO communities in Forsaken space
    3 KB (410 words) - 23:28, 8 January 2013
  • ...'' [string] - Description is used in scripts only, the engine doesn't read it. ...ry it with PC's wealth (it only goes up, to 0.999) and in default campaign it maxes out at 400000 Cr.
    7 KB (990 words) - 19:27, 22 March 2020
  • ...more or less pure python... I say more or less for a very specific reason: it inherits from a C++ class! ...s must inherit from director.... in this case the mission is very short as it uses other (pure python) modules. <code>random_encounters.random_encounters
    4 KB (611 words) - 19:54, 22 March 2020
  • When the music of that playlist is called for, it will then choose from your new music selection!.
    2 KB (400 words) - 02:39, 7 August 2013
  • ***** <code>Damage</code> - Displays the status of your ship and it's systems ** <code>looping="false"</code> (bool) - whether it's looping
    14 KB (1,919 words) - 18:26, 21 July 2013
  • * Faction - It is the faction of the base you have landed at to read the news (or planet, ...for the word to start with '''VAR_''' to allow the code to recognise that it is a dynamic word. Please note that all variables are separated by an under
    6 KB (888 words) - 23:29, 8 January 2013
  • xmesh is the old model format for vegastrike I think it is deprecated but still supported. What you really want to use is the .bfxm ...e the triangles are sorted from back to front it's a pain...but that's way it is.
    2 KB (393 words) - 01:39, 24 February 2013
  • ...p the modeller understand the processes required to create a model and get it working in Vega Strike.
    3 KB (423 words) - 23:29, 8 January 2013
  • ==How does it work?== 1) It is a good day indeed for such heros to meet one another in space. <Node 2>
    5 KB (842 words) - 22:55, 13 October 2012
  • //across a frame--it may get deleted! //the faction is who it belongs to, the unittype is usually "unit" unless you want to make asteroid
    7 KB (1,005 words) - 02:09, 28 February 2011
  • ...xact exactness to occur in the system file because adventurers who explore it will look at every detail that can not be perfected with even random number ...''repeatable'')</small> (ALIAS: jump) This tag creates a planet (or sun if it generates light).
    12 KB (1,976 words) - 16:12, 9 February 2014
  • ...rums.vega-strike.org/viewtopic.php?p=85622#85622 this forum post], the way it works is: ...as to save space, since planets is used in so many places). "*" means that it is a moon to the previous planet.
    22 KB (2,985 words) - 23:29, 8 January 2013
  • ...untu'', this plugin can be found in official repositories. You can install it with package managers, like synaptic or the software center. ...t (http://gimp.lisanet.de/Website/Photo_editing.html). But I couldn't find it.
    4 KB (662 words) - 06:28, 1 June 2015
  • Okay! Vega Strike makes it easy to take simple shots just by pressing {{Key:EN:I}}, for "image". Scree ...y about both setting up screen shots ''and'' playing the game all at once, it can be helpful to pause in the middle of play in order to set up a shot (se
    6 KB (1,093 words) - 23:30, 8 January 2013
  • ...e also [[HowTo:Make_Weapons#Weapon_and_AI|Weapon and AI]] below. Currently it's used only for Tractor (but not Heavy Tractor): <code>role="CARGO INERT"</ ...If game difficulty is > 0.98 or weapon name doesn't end on "_Computer". If it is, this rate is scaled, inversely proportional to difficulty value and usi
    14 KB (2,144 words) - 05:03, 5 February 2014
  • * Combat_Role ''(string)'' - combat role that the ship has. It selects the row in [http://vegastrike.svn.sourceforge.net/viewvc/vegastrike ...ded for ammo spending weapons e.g. missiles, mass-drivers, etc... Skipping it waives ammo count, as a possible hack for capships/bases.
    18 KB (2,791 words) - 08:23, 9 February 2014
  • | Punch it in, figure out what to do with variants
    87 KB (10,792 words) - 03:51, 6 January 2013
  • ...development cycle of open source, not everything that is planned has made it into the game yet. - ''V4X3N'' ...several subsections representing the different aspects of the game to make it easier to read and find your area of interest. Ultimately this is intended
    79 KB (12,443 words) - 02:29, 25 February 2014
  • ** '''opengl''' (see below) (you probably already have it) ** '''libfreeimage3''' (vegastrike itself can compile without it, but mesher can't)
    12 KB (1,810 words) - 19:09, 22 April 2015
  • Decide on an engine type, and fit it into the following syntax:
    1 KB (218 words) - 13:58, 4 March 2011
  • ...g/file] - Shield effect texture, expected to be in the textures directory. It is alpha blended, so blackness = transparency in-game. ...ds to <code>physics/'''tractor.scoop_angle'''</code>, but is separate from it.
    81 KB (11,401 words) - 05:48, 26 February 2019
  • ...of 'universe' here is inevitably [[WikiPedia:Tautology|tautological]], as it leads to say that 'universe' is something simulated by a game called, in th The Vega Strike universe exists. Thus, one should be able to describe it :)
    2 KB (243 words) - 23:31, 8 January 2013
  • ...eople living and working in space decide to settle down and have families, it is on these worlds. ...ious reasons, do not have plate tectonics and build up internal heat until it can no longer be contained. A few extremely unusual cases are volcanic due
    19 KB (2,790 words) - 15:44, 9 July 2014
  • ...s the amount of lens effects that you apply. As with any other art for VS, it may be an iterative approach of creation, review, and improvement until app ...e basis for our space background (copyright and high original resolution). It is rather essential to create your individual space background to use in Ve
    17 KB (2,718 words) - 15:58, 22 February 2014
  • ..., we're driven to expect certain things to operate in particular fashions, it requires some fair amount of re-training to attain comfort with any other p ...ame thing'''. Those people who keep saying "''I don't want realism because it isn't fun.''", while making a striking generalization of dubious accuracy,
    6 KB (986 words) - 23:27, 8 January 2013
  • ...resources of various types. Don't forget to check the specific conditions (it may or may not be copyrighted), but there's a lot of resources, and even mo ...llection of stock photography that is free for non-commercial use, meaning it's perfect for Vega Strike. Make sure you only snag stuff in the stock phot
    15 KB (2,023 words) - 01:19, 9 August 2016
  • ...centralized list of the tools needed for building vegastrike. Initially, it will document for the UNIX-based build system. Windows support will be add It will also document which portions of vegastrike are dependent on other libr
    4 KB (479 words) - 05:05, 18 September 2023
  • ...ny Superioris is almost certain to be considered physically beautiful, but it takes some experience to discern one Superioris from another. However, the ...tic existing in the absence of proof of the metaphysical, many others find it simpler to call them Atheists.
    8 KB (1,145 words) - 18:37, 11 March 2011
  • Their music, if it can be called such, has been compared to "the set of frequencies one would ...dial slashes in each of four quadrants formed by a pair of crossed lines. It is read in a counterclockwise spiral out from a blank central region that i
    10 KB (1,555 words) - 18:14, 11 March 2011
  • ...nsion technologies, it was as rare for an Aera to reach 60 years of age as it was for a twentieth century human to reach 100. ...he upper portion. The mobile portion of the mouth is also notable in that it does not consist of a bony arch, and is actually a solid bony plate. Insid
    10 KB (1,621 words) - 23:31, 8 January 2013
  • planets they settled, it can be assumed that they were carbon-based lifeforms, ...wo major species groups, and interacted with at least three others, albeit it is not known whether these were client species, or contemporaries from anot
    7 KB (1,125 words) - 23:31, 8 January 2013
  • ...has collective AI capabilities, reacts violently to attempts to eradicate it, individual entities operate from unknown power source, etc.) and B) appare
    1 KB (130 words) - 23:31, 8 January 2013
  • ...on. The discovery of organized alien intelligent life, even if harmless in it's neolithic state, furthered Aera convictions about the dangers of the univ ...rage intelligence, ill equipped to fully understand the full complexity of it. Although not particularly bright or creative, the Bzbr are actually quite
    5 KB (732 words) - 23:31, 8 January 2013
  • ...o the jaw hinge. The jawbone continues in an outward direction somewhat as it goes down from the skull, further accentuating the width of the Klk'k head. ...tly leathery in texture, but a substantial layer of subcutaneous fat keeps it from being hard to the touch. Both sexual and excretory organs are position
    14 KB (2,207 words) - 23:31, 8 January 2013
  • ...ed by the consumption of the remains of both Mishtali and alien sentients, it is believed by many to be just as well that the [[Faction:Unadorned|Unadorn ...e's life can be. Thus, eating the remains of sentient beings is as good as it gets. This, obviously, raises a few issues among many groups, but there are
    3 KB (496 words) - 23:31, 8 January 2013
  • ...|cybernetic]] beings, with assistive AI and built in networking capacity. It is only through these upgrades that a Purth achieves something much like se .... Although there is a point of differentiation between the torso and head, it is not much more flexible than the torso itself. The Purth have six eyes, t
    4 KB (591 words) - 23:31, 8 January 2013
  • code - indeed, it contains genes describing thousands of species, ecosystems of the Saahasayaay planet. It cannot be correctly termed a
    19 KB (3,010 words) - 23:31, 8 January 2013
  • ...time blowing each other up with weapons they didn't entirely control that it is a wonder that either they or the ruins on their planet still survive. ...the descendents of whatever the Ancients were using for lab rats/monkeys. It is therefore still a matter of some debate as to which features of the Uln
    5 KB (852 words) - 23:31, 8 January 2013
  • ...favor with the government need medical care, and for those who can afford it, black market organs are as good for what ails you as the legal kind. With
    727 bytes (108 words) - 23:13, 8 January 2013
  • ...action, keeping itself away from the current trend of realistic shooters. It uses HFX textures by Evil Lair, and currently has 17 maps to frag in. With ...game's content and source are GPL. Meaning, it is entirely free and any of it can be used in other free projects, even if modified. This is a first for a
    10 KB (1,605 words) - 16:34, 21 May 2018
  • ...r [[Terminology:Electronic Counter Measures|ECM device]] (if you own one). It will cause incoming missiles to be confused. The ECM device will constantly |Switch back to normal cockpit. Press it again to switch between 3d-cockpit view and plain view.
    32 KB (4,475 words) - 10:30, 30 June 2013
  • ...xturing&co is construction, but does support UV mapping and even automated it. * Plugins: It uses plugin architecture, but for some reason there isn't a big library of
    10 KB (1,505 words) - 10:22, 16 February 2014
  • ...well with VS canon (i.e. if you make something new look like what's there, it still might not be what we're looking for). If in doubt, please ask on the ..., for new models, please create a drawing of your proposed concept and let it be discussed and approved on the [http://vegastrike.sourceforge.net/forums/
    20 KB (3,158 words) - 07:52, 16 February 2014
  • ...to receive .png so we don't lose quality through whatever, but if it's big it doesn't really matter). We support specular, glow, damage, and normal maps ... I think that's it?
    1 KB (211 words) - 08:35, 28 November 2011
  • ...fxm files. However, it is best to use the native '''BFXM''' format because it is fast, so this guide is written with that in mind. ...''OBJ''' import/export. If your modeller can't export to '''OBJ''', see if it can export to some other standard format (like '''3DS'''). You will have to
    15 KB (2,608 words) - 23:28, 8 January 2013
  • ...rk. Privacy is neither a right nor an expectation in Andolian society, but it is a universally applied principle, with significant attention and painstak ...ces the preliminary as soon as the skull is sufficiently formed to support it, usually occurring prior to the actual birthing. There have been significan
    6 KB (885 words) - 17:01, 11 March 2011
  • ...lac (perhaps on Windows), and it does support .mid (but I have the feeling it will get dropped, at least temporarily, during the soundsystem rewrite, as ...ic/something ), and you can add comments (on their own line, I don't think it works on the same line) by starting the line with '#'.
    18 KB (2,994 words) - 23:27, 8 January 2013
  • ...e. non-player characters, the computer-players) are also able to influence it. This will require quite some extensions. Ideas about a new economic system ...le to figure out a nice trading route. This in itself isn't really hard as it's just calculating the profit per distance (or time) traveled of all known
    7 KB (1,247 words) - 21:37, 19 February 2014
  • I tried making it easy for non-blenderheads to use this guide too but a bit of know how of bl Even though two slightly different meshes were used it should illustrate the difference, clearly the lighting on the latter pictur
    9 KB (1,550 words) - 02:35, 18 June 2015
  • : For those not familiar with it, this includes support for the following standard modelling techniques: ...ideo''' feed - the format of such video feed has not yet been decided, but it will most probably include mpeg and ogg-theora.
    4 KB (527 words) - 23:27, 8 January 2013
  • .... Currently known projects are listed here (please provide your project if it is not specified here).
    4 KB (523 words) - 23:42, 20 March 2014
  • '''This page is severely outdated. If your name's not here, trust us - it's not out of spite, this page is just going to take a lot of editing to be
    10 KB (1,432 words) - 00:17, 4 May 2011
  • This is a plugin for GIMP version 2.x. It allows you to load and save images in DirectDraw Surface (DDS) format. This is a plugin for GIMP 2.8; it allows you to extract and merge cubemaps.
    6 KB (940 words) - 10:52, 15 February 2014
  • ...t of using multiple textures. That's a unacceptable for ships or stations--it slows the video card to a grinding halt. ...V map unwrapping to a single texture. And if your favorite tool doesn't do it, we recommend that you use Blender (or Wings3D for simple jobs.)
    9 KB (1,486 words) - 23:30, 8 January 2013
  • ...e/code/HEAD/tree/trunk/vegastrike/src/gfx/mesh_xml.cpp this file]. (though it's very cryptic for non-programmers) ...- ('''optional''') like 'texture0', except that it is a reflectivity map. It should look fairly similar to the actual texture, just with different color
    7 KB (964 words) - 20:54, 5 April 2015
  • ...ct is far away from the player, the engine switches to the low-poly LOD so it is easier to render. It's easy to reference LODs from within the xmesh file of the top-level mesh.
    2 KB (386 words) - 18:43, 26 January 2012
  • '''NOTE:''' It is generally recommended that you use mesher to convert from BFXM to XMESH
    5 KB (697 words) - 06:20, 11 June 2015
  • ...han a planet has for sale. It is more of an exploit than a cheat, because it takes advantage of the game's code without changing the game code, and you ...ght and the planet or station will have the same cargo in stock again. Buy it.
    13 KB (2,003 words) - 21:33, 23 June 2011
  • ...irectly attached to the network or you have a router/firewall, you can set it up to allow others to connect to your server.
    801 bytes (116 words) - 17:05, 26 April 2014
  • 3d rendering software with unwrap functions is recommended, since it is extremely inefficient and troublesome to create seamless textures in 2d ...inus some exceptions), and grow upwards as much as the alpha channel tells it to.
    16 KB (2,434 words) - 08:58, 31 May 2015
  • ...by starting with the original entry in units.csv. If that does not exist, it sends a blank CSV file to the clients. [[User:ace123|Patrick]] 02:28, 29 Ju ...networked... Space junk doesn't display the cargo type because of the way it was created....
    9 KB (1,413 words) - 18:14, 12 June 2015
  • Every should compile without a hitch. If it does not, post a question on the forum about the specific error. ...instances of VS, as well as three terminals and a setup screen if you tile it right.
    5 KB (893 words) - 03:02, 20 April 2014
  • * Get it at http://oss.sgi.com/projects/ogl-sample/ABI/glext.h * Then you probably need to save it in <code>/usr/include/GL/glext.h</code> as root (Make a backup first).
    10 KB (1,562 words) - 23:28, 8 January 2013
  • ...there is a script called intel-mac-conf.sh, edit this file in vi and point it to your dependencies directories (i.e for fink /sw/bin /sw/inc etc. or for ...n you try to build the process has a fit as we have an intel processor and it needs a powerpc to compile, so navigate in finder to your source directory
    4 KB (569 words) - 23:29, 8 January 2013
  • ...tem is what is used by both the mission bbs, and the campaign. As a start, it is good to plan to use only the mission types available, as writing your ow ...is unfortunately the easy part. The harder part (easy once you understand it) is then writing the campaign. The campaign for Vega Strike is stored in ca
    10 KB (1,469 words) - 18:39, 22 March 2020
  • <!-- Need to work out what to use it for and how to use it -->
    25 KB (3,413 words) - 23:28, 8 January 2013
  • ...at-shading, but it does mean you need to think about where and when to use it. The multiplication of vertex data occurs in the video card (GPU), not in t ...roups surface, slightly increasing your vertex count in the mesh file; but it is much less costly, in real vertex count processed in the gpu, than flat-s
    11 KB (1,789 words) - 00:18, 6 January 2013
  • *It's the economy, stupid, bzw. unser Wirtschaftssystem ist blöd. Zur zeit wir
    4 KB (543 words) - 23:27, 8 January 2013
  • ...ted. (fixme: link to docs on how to use it, esp. the "nav comp" button if it's actually useful for anything.) Improved in-game tools are one of the man It usually helps to know what information the tools have to work with when you
    11 KB (1,598 words) - 23:30, 8 January 2013
  • ...l "data4.x" before doing this--it may corrupt your whole data directory if it goes wrong Do not use SVN Switch unless you need to--it may decide to delete your whole directory for no reason if you do this wron
    3 KB (578 words) - 00:05, 6 January 2013
  • ...her'' handles command line options (separates different inputs by spaces), it will not allow to use folders or file names with spaces (as common on Windo ...ted to Python 3. Tkinter library is required to run UnitConverter, however it comes installed with most python distributions. Some Linux distributions re
    21 KB (3,244 words) - 05:45, 7 May 2020
  • ...r if VS crashes, post a message at the forums and tell us how far you made it. Now, remember this command: "/usr/local/bin/svn co". You will use it a couple of times, co means Checkout.
    2 KB (335 words) - 00:13, 6 January 2013
  • {{Languages|It|Manual}} {{It:Wiki_Nav_Index}}
    11 KB (1,592 words) - 21:41, 21 October 2013
  • {{Languages|It|Vegastrike}} {{It:Wiki_Nav_Index}}
    6 KB (799 words) - 23:30, 8 January 2013
  • ...BR/>Use the [[Templates:Database|templates]] for database items. It makes it easier to maintain the look and feel of the database. ...e do add crosslinks into the page you are creating/editing, but don't push it.
    7 KB (1,118 words) - 23:30, 8 January 2013
  • ...[Manual:Combat:Target tracking|Target tracking]] - What is ITTS and how is it used. ** [[Manual:Combat:Cloaking|Cloaking]] - What is the device, and how to use it.
    13 KB (984 words) - 21:39, 21 October 2013
  • ...lo some apologies to likely physics), indeed, even in our very own galaxy, it is set more than 1,200 years from now, и имеют многочислен
    4 KB (234 words) - 05:33, 2 April 2011
  • * [[Development:Ingame library|Ingame library]] - How can/should it be done? .. if at all.
    4 KB (481 words) - 18:28, 31 March 2011
  • ...ome of the information, tips and tricks for a better game play experience. It's a collection of interesting discussion points from the forums, mainly fro ...k of the 4K systems - look at the pretty dots on the map (if you feel like it).
    25 KB (4,426 words) - 23:30, 8 January 2013
  • ...:Computer:Info screen|Pilot Information Screen]] - its all about you isn't it? ...[Manual:Combat:Target tracking|Target tracking]] - What is ITTS and how is it used.
    10 KB (1,546 words) - 21:41, 21 October 2013
  • ...download data4.x. Then move your current data4.x alongside /bin, renaming it to data. Updates should work seamlessly and recurse into /data and /bin aft * '''[OPEN]''' (''???'') The Player's Guide tutorial glitches: Example: It says to buy the jump drive from Jenek...; The Alt-0 key
    11 KB (1,560 words) - 04:46, 11 November 2023
  • First off, you can avoid a lot of formatting issues with your code if you run it through [http://invisible-island.net/bcpp/bcpp.html bcpp]. This is a forma ...ou have an endline at the end of the file. Please, don't edit in notepad, it makes crappy dos endlines. Use wordpad or better if in windows land.
    4 KB (661 words) - 16:12, 4 June 2021
  • ...licenses. This means that if you submit your work for use in Vega Strike, it will be automatically licensed under GPL unless you state one of the other ...illing to contribute under one of the accepted licenses then simply forget it.
    13 KB (1,981 words) - 21:53, 1 April 2011
  • ...ection or category you're interested in, put whatever data you can find in it, and then ask the devs to fill in the rest.
    879 bytes (147 words) - 15:12, 30 May 2015
  • * Other faction. After it has been properly processed when calling * LoadXML, it will hold an ordered list containing all factions.
    25 KB (3,213 words) - 20:06, 17 February 2014
  • ...d fullscreen, so that the part of the image that actually has something in it (which is only 320x200) will take up fullscreen. ...the name of the unit you are docked to to see if it's the campaign one. If it is then do something special, else do the same as every other unit.
    12 KB (1,952 words) - 03:02, 22 March 2014
  • ...re them around - and if they're good we can include them as well. Think of it as universe supporting easy-to-make fan-fiction (which can include mod-base ...gn) commands are suggestions ... the campaign evolves as the players force it, and the goals need to be written to handle that.
    9 KB (1,314 words) - 06:42, 23 November 2012
  • ....org/search.php search] on the keywords of your question. More than likely it has been asked (and answered) on one of the boards somewhere, so searching ...论坛用户名。 If you want a different ship you will have to modify it at [http://vegastrike.sourceforge.net/cgi-bin/register.py register.py] usin
    3 KB (347 words) - 23:32, 8 January 2013
  • * [[VsWiki:Manual of Style|Manual of Style]] - Please read it before editing, and please make any testing of the wiki system in the [[San
    6 KB (767 words) - 23:32, 8 January 2013
  • Note: This process was done in Ubuntu 8.10 (Intrepid), though it might work in Debian as well. Should be able to work in the Ubuntu derivati ...s to install '''S'''ub'''V'''ersio'''N'''. In Ubuntu (and Debian, I guess) it is easy to install Subversion just by using the Synaptic Package Manager ('
    11 KB (1,756 words) - 00:50, 14 February 2014
  • ...ilot was listening to the radio. The key to such content would be to have it explain, amplify, or describe some aspect of the VS universe. The storm of ...tion). If you have any ideas/recommendations/constructive criticisms, post it in the [http://forums.vega-strike.org/viewtopic.php?f=29&t=14815 appropiate
    35 KB (5,809 words) - 23:30, 8 January 2013
  • ...the gun, but may evapourate it and a large portion of the vessel on which it is mounted; thus, every aspect of the process is perfectly controlled and s
    832 bytes (115 words) - 03:15, 5 March 2010
  • ...just means that portion of the square is behind part of the planet/base... It probably means the docking square is being drawn just under the planet surf We're working on multiplayer the basic framework is almost done, but it needs to be debugged, made to work, then made to work fast :-)
    9 KB (1,416 words) - 23:30, 8 January 2013
  • ...(with this version, MESA 7.10, gl_accelerated_visual must be disabled, and it exhibits white-screen issues)
    16 KB (2,469 words) - 20:04, 19 February 2011
  • {{FIXME}} ''This description is incomplete, please expand it as necessary!''
    2 KB (255 words) - 16:09, 3 April 2011
  • ...the codebase. You just need to create a branch to work on. This will make it easier to keep your local GIT repository synchronized with the remote SVN r
    5 KB (729 words) - 12:28, 18 February 2017
  • This is a list of news scripts taken from news.py. It is provided as a reference for voice actors producing broadcast audio per t ...he young human male, identified as Kinneas Pinman, somehow managed to make it past spaceport security on Draul Bisa and stow away on a passanger transpor
    20 KB (3,244 words) - 18:48, 18 February 2011
  • It offers navigational help like a starmap for sectors and current system, som
    1 KB (188 words) - 21:12, 24 February 2011
  • Each of these influences the system around it, but at closer distances it becomes an environment in its own right, with all the dangers and treasures ...makes for an awesomely shocking change of aesthetics from normal systems. It also makes them only valuable for research and disposing of. . . anything.
    8 KB (1,245 words) - 20:56, 8 March 2011
  • ...rt and manner of parasites, predators, diseases, and competitors for food. It was in this vast, dark jungle that the Aera arose into sentience, tool use, ...le planet with 130% of earth gravity and with more islands than continent. It consists of 85% water.
    1 KB (209 words) - 17:58, 16 March 2011
  • ...но. (fixme: link to docs on how to use it, esp. the "nav comp" button if it's actually useful for anything.)Улучшения в игре являют It usually helps to know what information the tools have to work with when you
    12 KB (1,416 words) - 23:30, 8 January 2013
  • ...но. (fixme: link to docs on how to use it, esp. the "nav comp" button if it's actually useful for anything.)Улучшения в игре являют It usually helps to know what information the tools have to work with when you
    12 KB (1,416 words) - 23:13, 8 January 2013
  • Generally, it is best to start with something that you would like improved or included in ...licenses. This means that if you submit your work for use in Vega Strike, it will be automatically licensed under GPL unless you state one of the other
    9 KB (1,412 words) - 22:49, 2 April 2011
  • ...[Manual:Combat:Target tracking|Target tracking]] - What is ITTS and how is it used. ** [[Manual:Combat:Cloaking|Cloaking]] - What is the device, and how to use it.
    13 KB (979 words) - 15:37, 3 April 2011
  • ...lo some apologies to likely physics), indeed, even in our very own galaxy, it is set more than 1,200 years from now, и имеют многочислен
    4 KB (234 words) - 23:25, 2 April 2011
  • == What does it do == | All tracks look the same way, so it's somewhat useful only as long as there aren't too many identical dots.
    5 KB (771 words) - 15:27, 1 July 2013
  • ...lo some apologies to likely physics), indeed, even in our very own galaxy, it is set more than 1,200 years from now, и имеют многочислен
    4 KB (234 words) - 00:14, 3 April 2011
  • ...Arcs and Campaigns for VS. Nothing here should be considered Cannon until it is actually included
    248 bytes (40 words) - 00:33, 3 December 2011
  • ...undo the damage caused by ancient war. Drone’s shields and weapons make it impossible to accomplish mission. **End of campaign-lose** Player congratulated on moving past primal motivations and told that it was a test to determine if D. can help to undo damage caused by A-B war. As
    9 KB (1,480 words) - 00:49, 3 December 2011
  • ...unction is deprecated, and remains for the time being as a debugging tool. It is included here as all players still have general access to this function.
    3 KB (399 words) - 09:38, 17 August 2012
  • of this license document, but changing it is not allowed. freedom to share and change it. By contrast, the GNU General Public
    18 KB (2,993 words) - 00:10, 30 December 2012
  • ...me upon next run. If the player quits or the player docks, and then dies, it will restore to the last saved position.
    3 KB (534 words) - 23:45, 3 January 2013
  • ...e toute façon vouloir lâcher le joystick ; aside from saving a keypress, it's also good for amazing any onlookers with the user's "magic" joystick.
    35 KB (4,711 words) - 14:21, 10 January 2013
  • ...ination est tellement proche qu'il n'y aura pas le temps de {{FIXME}} ramp it down (vérifier <code>autopilot_ramp_warp_down</code> et le comparer les te
    94 KB (14,637 words) - 13:13, 1 October 2013
  • ...urceforge projects to publish the newest code changes that didn't yet make it into "official" SVN, so if you want to beta-test and review [https://source ...y a patchfile and whether you're about to apply it in the same place where it expects the files to be.
    4 KB (717 words) - 15:20, 17 July 2013
  • |{{Fixme}}Currently doesn't work as it's supposed to. If shields currently aren't set to full power, toggles to it instead.
    13 KB (1,720 words) - 04:34, 29 July 2013
  • ...le (either from your download or on the CD), then double click to execute. It will begin verifying the installer (be patient, this will take a short whil ...windowed under compiz. I have the problem with any compositing decorator. It would be nice if they were smart enough to recognize that they should stay
    7 KB (1,044 words) - 00:28, 5 November 2013
  • ...nd'''. I've seen the code in VS, but I haven't seen the effect as clear as it should be (hence the balancing issue I've mentioned above). ...a bunch of more advanced trading. As an economy, I'm not sure how much of it is truly dynamic since loose systems like this could easily spin out of con
    2 KB (372 words) - 12:32, 19 February 2014
  • ToDO ( next section describe it well in the near future ) ...characters to give the universe a lived-in feeling and different parts of it different flavors. These people may offer specific types of quests, but not
    3 KB (386 words) - 21:41, 19 February 2014
  • ...ication.cpp#l10 the function creating the default set] and following ones. It have only basic text and relationship adjustment values: | Usually is set to -.125 or so. It's in addition to hardcoded "close and engage!" orders and relations.
    4 KB (492 words) - 07:50, 3 March 2014
  • ...sitory has been created on github https://github.com/costalfy/Vega-Strike. It holds in the sourceforge's trunk's data folder dated 13/04/2014 (r13675). ...and spot the hardcoded english text. Then, for each text, you have to coat it in a gettext tag '''_(...)''' like this :
    3 KB (476 words) - 22:57, 11 April 2016